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@zxing/library

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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.

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import BitArray from '../../common/BitArray'; import AztecCode from './AztecCode'; import { int } from '../../../customTypings'; /** * Generates Aztec 2D barcodes. * * @author Rustam Abdullaev */ export default class Encoder { static DEFAULT_EC_PERCENT: int; static DEFAULT_AZTEC_LAYERS: int; private static MAX_NB_BITS; private static MAX_NB_BITS_COMPACT; private static WORD_SIZE; private constructor(); /** * Encodes the given binary content as an Aztec symbol * * @param data input data string * @return Aztec symbol matrix with metadata */ static encodeBytes(data: Uint8Array): AztecCode; /** * Encodes the given binary content as an Aztec symbol * * @param data input data string * @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008, * a minimum of 23% + 3 words is recommended) * @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers * @return Aztec symbol matrix with metadata */ static encode(data: Uint8Array, minECCPercent: int, userSpecifiedLayers: int): AztecCode; private static drawBullsEye; static generateModeMessage(compact: boolean, layers: int, messageSizeInWords: int): BitArray; private static drawModeMessage; private static generateCheckWords; private static bitsToWords; private static getGF; static stuffBits(bits: BitArray, wordSize: int): BitArray; private static totalBitsInLayer; }