@zxing/library
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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.
42 lines (41 loc) • 1.55 kB
TypeScript
import BitArray from '../../common/BitArray';
import AztecCode from './AztecCode';
import { int } from '../../../customTypings';
/**
* Generates Aztec 2D barcodes.
*
* @author Rustam Abdullaev
*/
export default class Encoder {
static DEFAULT_EC_PERCENT: int;
static DEFAULT_AZTEC_LAYERS: int;
private static MAX_NB_BITS;
private static MAX_NB_BITS_COMPACT;
private static WORD_SIZE;
private constructor();
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @return Aztec symbol matrix with metadata
*/
static encodeBytes(data: Uint8Array): AztecCode;
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @return Aztec symbol matrix with metadata
*/
static encode(data: Uint8Array, minECCPercent: int, userSpecifiedLayers: int): AztecCode;
private static drawBullsEye;
static generateModeMessage(compact: boolean, layers: int, messageSizeInWords: int): BitArray;
private static drawModeMessage;
private static generateCheckWords;
private static bitsToWords;
private static getGF;
static stuffBits(bits: BitArray, wordSize: int): BitArray;
private static totalBitsInLayer;
}