@zxing/library
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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.
118 lines (117 loc) • 4.83 kB
JavaScript
/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*namespace com.google.zxing {*/
import './InvertedLuminanceSource'; // required because of circular dependencies between LuminanceSource and InvertedLuminanceSource
import InvertedLuminanceSource from './InvertedLuminanceSource';
import LuminanceSource from './LuminanceSource';
import System from './util/System';
import IllegalArgumentException from './IllegalArgumentException';
/**
* This class is used to help decode images from files which arrive as RGB data from
* an ARGB pixel array. It does not support rotation.
*
* @author dswitkin@google.com (Daniel Switkin)
* @author Betaminos
*/
export default class RGBLuminanceSource extends LuminanceSource {
constructor(luminances, width /*int*/, height /*int*/, dataWidth /*int*/, dataHeight /*int*/, left /*int*/, top /*int*/) {
super(width, height);
this.dataWidth = dataWidth;
this.dataHeight = dataHeight;
this.left = left;
this.top = top;
if (luminances.BYTES_PER_ELEMENT === 4) { // Int32Array
const size = width * height;
const luminancesUint8Array = new Uint8ClampedArray(size);
for (let offset = 0; offset < size; offset++) {
const pixel = luminances[offset];
const r = (pixel >> 16) & 0xff; // red
const g2 = (pixel >> 7) & 0x1fe; // 2 * green
const b = pixel & 0xff; // blue
// Calculate green-favouring average cheaply
luminancesUint8Array[offset] = /*(byte) */ ((r + g2 + b) / 4) & 0xFF;
}
this.luminances = luminancesUint8Array;
}
else {
this.luminances = luminances;
}
if (undefined === dataWidth) {
this.dataWidth = width;
}
if (undefined === dataHeight) {
this.dataHeight = height;
}
if (undefined === left) {
this.left = 0;
}
if (undefined === top) {
this.top = 0;
}
if (this.left + width > this.dataWidth || this.top + height > this.dataHeight) {
throw new IllegalArgumentException('Crop rectangle does not fit within image data.');
}
}
/*@Override*/
getRow(y /*int*/, row) {
if (y < 0 || y >= this.getHeight()) {
throw new IllegalArgumentException('Requested row is outside the image: ' + y);
}
const width = this.getWidth();
if (row === null || row === undefined || row.length < width) {
row = new Uint8ClampedArray(width);
}
const offset = (y + this.top) * this.dataWidth + this.left;
System.arraycopy(this.luminances, offset, row, 0, width);
return row;
}
/*@Override*/
getMatrix() {
const width = this.getWidth();
const height = this.getHeight();
// If the caller asks for the entire underlying image, save the copy and give them the
// original data. The docs specifically warn that result.length must be ignored.
if (width === this.dataWidth && height === this.dataHeight) {
return this.luminances;
}
const area = width * height;
const matrix = new Uint8ClampedArray(area);
let inputOffset = this.top * this.dataWidth + this.left;
// If the width matches the full width of the underlying data, perform a single copy.
if (width === this.dataWidth) {
System.arraycopy(this.luminances, inputOffset, matrix, 0, area);
return matrix;
}
// Otherwise copy one cropped row at a time.
for (let y = 0; y < height; y++) {
const outputOffset = y * width;
System.arraycopy(this.luminances, inputOffset, matrix, outputOffset, width);
inputOffset += this.dataWidth;
}
return matrix;
}
/*@Override*/
isCropSupported() {
return true;
}
/*@Override*/
crop(left /*int*/, top /*int*/, width /*int*/, height /*int*/) {
return new RGBLuminanceSource(this.luminances, width, height, this.dataWidth, this.dataHeight, this.left + left, this.top + top);
}
invert() {
return new InvertedLuminanceSource(this);
}
}