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@zxing/library

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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.

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"use strict"; var __values = (this && this.__values) || function(o) { var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0; if (m) return m.call(o); if (o && typeof o.length === "number") return { next: function () { if (o && i >= o.length) o = void 0; return { value: o && o[i++], done: !o }; } }; throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined."); }; Object.defineProperty(exports, "__esModule", { value: true }); var ChecksumException_1 = require("../../ChecksumException"); var GenericGF_1 = require("../../common/reedsolomon/GenericGF"); var ReedSolomonDecoder_1 = require("../../common/reedsolomon/ReedSolomonDecoder"); var BitMatrixParser_1 = require("./BitMatrixParser"); var DataBlock_1 = require("./DataBlock"); var DecodedBitStreamParser_1 = require("./DecodedBitStreamParser"); /* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * <p>The main class which implements Data Matrix Code decoding -- as opposed to locating and extracting * the Data Matrix Code from an image.</p> * * @author bbrown@google.com (Brian Brown) */ var Decoder = /** @class */ (function () { function Decoder() { this.rsDecoder = new ReedSolomonDecoder_1.default(GenericGF_1.default.DATA_MATRIX_FIELD_256); } /** * <p>Decodes a Data Matrix Code represented as a {@link BitMatrix}. A 1 or "true" is taken * to mean a black module.</p> * * @param bits booleans representing white/black Data Matrix Code modules * @return text and bytes encoded within the Data Matrix Code * @throws FormatException if the Data Matrix Code cannot be decoded * @throws ChecksumException if error correction fails */ Decoder.prototype.decode = function (bits) { var e_1, _a; // Construct a parser and read version, error-correction level var parser = new BitMatrixParser_1.default(bits); var version = parser.getVersion(); // Read codewords var codewords = parser.readCodewords(); // Separate into data blocks var dataBlocks = DataBlock_1.default.getDataBlocks(codewords, version); // Count total number of data bytes var totalBytes = 0; try { for (var dataBlocks_1 = __values(dataBlocks), dataBlocks_1_1 = dataBlocks_1.next(); !dataBlocks_1_1.done; dataBlocks_1_1 = dataBlocks_1.next()) { var db = dataBlocks_1_1.value; totalBytes += db.getNumDataCodewords(); } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (dataBlocks_1_1 && !dataBlocks_1_1.done && (_a = dataBlocks_1.return)) _a.call(dataBlocks_1); } finally { if (e_1) throw e_1.error; } } var resultBytes = new Uint8Array(totalBytes); var dataBlocksCount = dataBlocks.length; // Error-correct and copy data blocks together into a stream of bytes for (var j = 0; j < dataBlocksCount; j++) { var dataBlock = dataBlocks[j]; var codewordBytes = dataBlock.getCodewords(); var numDataCodewords = dataBlock.getNumDataCodewords(); this.correctErrors(codewordBytes, numDataCodewords); for (var i = 0; i < numDataCodewords; i++) { // De-interlace data blocks. resultBytes[i * dataBlocksCount + j] = codewordBytes[i]; } } // Decode the contents of that stream of bytes return DecodedBitStreamParser_1.default.decode(resultBytes); }; /** * <p>Given data and error-correction codewords received, possibly corrupted by errors, attempts to * correct the errors in-place using Reed-Solomon error correction.</p> * * @param codewordBytes data and error correction codewords * @param numDataCodewords number of codewords that are data bytes * @throws ChecksumException if error correction fails */ Decoder.prototype.correctErrors = function (codewordBytes, numDataCodewords) { // const numCodewords = codewordBytes.length; // First read into an array of ints var codewordsInts = new Int32Array(codewordBytes); // for (let i = 0; i < numCodewords; i++) { // codewordsInts[i] = codewordBytes[i] & 0xFF; // } try { this.rsDecoder.decode(codewordsInts, codewordBytes.length - numDataCodewords); } catch (ignored /* ReedSolomonException */) { throw new ChecksumException_1.default(); } // Copy back into array of bytes -- only need to worry about the bytes that were data // We don't care about errors in the error-correction codewords for (var i = 0; i < numDataCodewords; i++) { codewordBytes[i] = codewordsInts[i]; } }; return Decoder; }()); exports.default = Decoder;