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@zxing/library

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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.

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"use strict"; /* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ Object.defineProperty(exports, "__esModule", { value: true }); /*namespace com.google.zxing.common {*/ /** * <p>This class implements a perspective transform in two dimensions. Given four source and four * destination points, it will compute the transformation implied between them. The code is based * directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56.</p> * * @author Sean Owen */ var PerspectiveTransform = /** @class */ (function () { function PerspectiveTransform(a11 /*float*/, a21 /*float*/, a31 /*float*/, a12 /*float*/, a22 /*float*/, a32 /*float*/, a13 /*float*/, a23 /*float*/, a33 /*float*/) { this.a11 = a11; this.a21 = a21; this.a31 = a31; this.a12 = a12; this.a22 = a22; this.a32 = a32; this.a13 = a13; this.a23 = a23; this.a33 = a33; } PerspectiveTransform.quadrilateralToQuadrilateral = function (x0 /*float*/, y0 /*float*/, x1 /*float*/, y1 /*float*/, x2 /*float*/, y2 /*float*/, x3 /*float*/, y3 /*float*/, x0p /*float*/, y0p /*float*/, x1p /*float*/, y1p /*float*/, x2p /*float*/, y2p /*float*/, x3p /*float*/, y3p /*float*/) { var qToS = PerspectiveTransform.quadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3); var sToQ = PerspectiveTransform.squareToQuadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p); return sToQ.times(qToS); }; PerspectiveTransform.prototype.transformPoints = function (points) { var max = points.length; var a11 = this.a11; var a12 = this.a12; var a13 = this.a13; var a21 = this.a21; var a22 = this.a22; var a23 = this.a23; var a31 = this.a31; var a32 = this.a32; var a33 = this.a33; for (var i = 0; i < max; i += 2) { var x = points[i]; var y = points[i + 1]; var denominator = a13 * x + a23 * y + a33; points[i] = (a11 * x + a21 * y + a31) / denominator; points[i + 1] = (a12 * x + a22 * y + a32) / denominator; } }; PerspectiveTransform.prototype.transformPointsWithValues = function (xValues, yValues) { var a11 = this.a11; var a12 = this.a12; var a13 = this.a13; var a21 = this.a21; var a22 = this.a22; var a23 = this.a23; var a31 = this.a31; var a32 = this.a32; var a33 = this.a33; var n = xValues.length; for (var i = 0; i < n; i++) { var x = xValues[i]; var y = yValues[i]; var denominator = a13 * x + a23 * y + a33; xValues[i] = (a11 * x + a21 * y + a31) / denominator; yValues[i] = (a12 * x + a22 * y + a32) / denominator; } }; PerspectiveTransform.squareToQuadrilateral = function (x0 /*float*/, y0 /*float*/, x1 /*float*/, y1 /*float*/, x2 /*float*/, y2 /*float*/, x3 /*float*/, y3 /*float*/) { var dx3 = x0 - x1 + x2 - x3; var dy3 = y0 - y1 + y2 - y3; if (dx3 === 0.0 && dy3 === 0.0) { // Affine return new PerspectiveTransform(x1 - x0, x2 - x1, x0, y1 - y0, y2 - y1, y0, 0.0, 0.0, 1.0); } else { var dx1 = x1 - x2; var dx2 = x3 - x2; var dy1 = y1 - y2; var dy2 = y3 - y2; var denominator = dx1 * dy2 - dx2 * dy1; var a13 = (dx3 * dy2 - dx2 * dy3) / denominator; var a23 = (dx1 * dy3 - dx3 * dy1) / denominator; return new PerspectiveTransform(x1 - x0 + a13 * x1, x3 - x0 + a23 * x3, x0, y1 - y0 + a13 * y1, y3 - y0 + a23 * y3, y0, a13, a23, 1.0); } }; PerspectiveTransform.quadrilateralToSquare = function (x0 /*float*/, y0 /*float*/, x1 /*float*/, y1 /*float*/, x2 /*float*/, y2 /*float*/, x3 /*float*/, y3 /*float*/) { // Here, the adjoint serves as the inverse: return PerspectiveTransform.squareToQuadrilateral(x0, y0, x1, y1, x2, y2, x3, y3).buildAdjoint(); }; PerspectiveTransform.prototype.buildAdjoint = function () { // Adjoint is the transpose of the cofactor matrix: return new PerspectiveTransform(this.a22 * this.a33 - this.a23 * this.a32, this.a23 * this.a31 - this.a21 * this.a33, this.a21 * this.a32 - this.a22 * this.a31, this.a13 * this.a32 - this.a12 * this.a33, this.a11 * this.a33 - this.a13 * this.a31, this.a12 * this.a31 - this.a11 * this.a32, this.a12 * this.a23 - this.a13 * this.a22, this.a13 * this.a21 - this.a11 * this.a23, this.a11 * this.a22 - this.a12 * this.a21); }; PerspectiveTransform.prototype.times = function (other) { return new PerspectiveTransform(this.a11 * other.a11 + this.a21 * other.a12 + this.a31 * other.a13, this.a11 * other.a21 + this.a21 * other.a22 + this.a31 * other.a23, this.a11 * other.a31 + this.a21 * other.a32 + this.a31 * other.a33, this.a12 * other.a11 + this.a22 * other.a12 + this.a32 * other.a13, this.a12 * other.a21 + this.a22 * other.a22 + this.a32 * other.a23, this.a12 * other.a31 + this.a22 * other.a32 + this.a32 * other.a33, this.a13 * other.a11 + this.a23 * other.a12 + this.a33 * other.a13, this.a13 * other.a21 + this.a23 * other.a22 + this.a33 * other.a23, this.a13 * other.a31 + this.a23 * other.a32 + this.a33 * other.a33); }; return PerspectiveTransform; }()); exports.default = PerspectiveTransform;