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@zxing/library

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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.

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"use strict"; /* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ Object.defineProperty(exports, "__esModule", { value: true }); /*namespace com.google.zxing.common {*/ var IllegalArgumentException_1 = require("../IllegalArgumentException"); /** * <p>This provides an easy abstraction to read bits at a time from a sequence of bytes, where the * number of bits read is not often a multiple of 8.</p> * * <p>This class is thread-safe but not reentrant -- unless the caller modifies the bytes array * it passed in, in which case all bets are off.</p> * * @author Sean Owen */ var BitSource = /** @class */ (function () { /** * @param bytes bytes from which this will read bits. Bits will be read from the first byte first. * Bits are read within a byte from most-significant to least-significant bit. */ function BitSource(bytes) { this.bytes = bytes; this.byteOffset = 0; this.bitOffset = 0; } /** * @return index of next bit in current byte which would be read by the next call to {@link #readBits(int)}. */ BitSource.prototype.getBitOffset = function () { return this.bitOffset; }; /** * @return index of next byte in input byte array which would be read by the next call to {@link #readBits(int)}. */ BitSource.prototype.getByteOffset = function () { return this.byteOffset; }; /** * @param numBits number of bits to read * @return int representing the bits read. The bits will appear as the least-significant * bits of the int * @throws IllegalArgumentException if numBits isn't in [1,32] or more than is available */ BitSource.prototype.readBits = function (numBits /*int*/) { if (numBits < 1 || numBits > 32 || numBits > this.available()) { throw new IllegalArgumentException_1.default('' + numBits); } var result = 0; var bitOffset = this.bitOffset; var byteOffset = this.byteOffset; var bytes = this.bytes; // First, read remainder from current byte if (bitOffset > 0) { var bitsLeft = 8 - bitOffset; var toRead = numBits < bitsLeft ? numBits : bitsLeft; var bitsToNotRead = bitsLeft - toRead; var mask = (0xFF >> (8 - toRead)) << bitsToNotRead; result = (bytes[byteOffset] & mask) >> bitsToNotRead; numBits -= toRead; bitOffset += toRead; if (bitOffset === 8) { bitOffset = 0; byteOffset++; } } // Next read whole bytes if (numBits > 0) { while (numBits >= 8) { result = (result << 8) | (bytes[byteOffset] & 0xFF); byteOffset++; numBits -= 8; } // Finally read a partial byte if (numBits > 0) { var bitsToNotRead = 8 - numBits; var mask = (0xFF >> bitsToNotRead) << bitsToNotRead; result = (result << numBits) | ((bytes[byteOffset] & mask) >> bitsToNotRead); bitOffset += numBits; } } this.bitOffset = bitOffset; this.byteOffset = byteOffset; return result; }; /** * @return number of bits that can be read successfully */ BitSource.prototype.available = function () { return 8 * (this.bytes.length - this.byteOffset) - this.bitOffset; }; return BitSource; }()); exports.default = BitSource;