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@zxing/library

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TypeScript port of ZXing multi-format 1D/2D barcode image processing library.

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"use strict"; /* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ Object.defineProperty(exports, "__esModule", { value: true }); /*namespace com.google.zxing.common {*/ /*import java.util.Arrays;*/ var IllegalArgumentException_1 = require("../IllegalArgumentException"); var Arrays_1 = require("../util/Arrays"); var Integer_1 = require("../util/Integer"); var System_1 = require("../util/System"); /** * <p>A simple, fast array of bits, represented compactly by an array of ints internally.</p> * * @author Sean Owen */ var BitArray /*implements Cloneable*/ = /** @class */ (function () { // public constructor() { // this.size = 0 // this.bits = new Int32Array(1) // } // public constructor(size?: number /*int*/) { // if (undefined === size) { // this.size = 0 // } else { // this.size = size // } // this.bits = this.makeArray(size) // } // For testing only function BitArray(size /*int*/, bits) { if (undefined === size) { this.size = 0; this.bits = new Int32Array(1); } else { this.size = size; if (undefined === bits || null === bits) { this.bits = BitArray.makeArray(size); } else { this.bits = bits; } } } BitArray.prototype.getSize = function () { return this.size; }; BitArray.prototype.getSizeInBytes = function () { return Math.floor((this.size + 7) / 8); }; BitArray.prototype.ensureCapacity = function (size /*int*/) { if (size > this.bits.length * 32) { var newBits = BitArray.makeArray(size); System_1.default.arraycopy(this.bits, 0, newBits, 0, this.bits.length); this.bits = newBits; } }; /** * @param i bit to get * @return true iff bit i is set */ BitArray.prototype.get = function (i /*int*/) { return (this.bits[Math.floor(i / 32)] & (1 << (i & 0x1F))) !== 0; }; /** * Sets bit i. * * @param i bit to set */ BitArray.prototype.set = function (i /*int*/) { this.bits[Math.floor(i / 32)] |= 1 << (i & 0x1F); }; /** * Flips bit i. * * @param i bit to set */ BitArray.prototype.flip = function (i /*int*/) { this.bits[Math.floor(i / 32)] ^= 1 << (i & 0x1F); }; /** * @param from first bit to check * @return index of first bit that is set, starting from the given index, or size if none are set * at or beyond this given index * @see #getNextUnset(int) */ BitArray.prototype.getNextSet = function (from /*int*/) { var size = this.size; if (from >= size) { return size; } var bits = this.bits; var bitsOffset = Math.floor(from / 32); var currentBits = bits[bitsOffset]; // mask off lesser bits first currentBits &= ~((1 << (from & 0x1F)) - 1); var length = bits.length; while (currentBits === 0) { if (++bitsOffset === length) { return size; } currentBits = bits[bitsOffset]; } var result = (bitsOffset * 32) + Integer_1.default.numberOfTrailingZeros(currentBits); return result > size ? size : result; }; /** * @param from index to start looking for unset bit * @return index of next unset bit, or {@code size} if none are unset until the end * @see #getNextSet(int) */ BitArray.prototype.getNextUnset = function (from /*int*/) { var size = this.size; if (from >= size) { return size; } var bits = this.bits; var bitsOffset = Math.floor(from / 32); var currentBits = ~bits[bitsOffset]; // mask off lesser bits first currentBits &= ~((1 << (from & 0x1F)) - 1); var length = bits.length; while (currentBits === 0) { if (++bitsOffset === length) { return size; } currentBits = ~bits[bitsOffset]; } var result = (bitsOffset * 32) + Integer_1.default.numberOfTrailingZeros(currentBits); return result > size ? size : result; }; /** * Sets a block of 32 bits, starting at bit i. * * @param i first bit to set * @param newBits the new value of the next 32 bits. Note again that the least-significant bit * corresponds to bit i, the next-least-significant to i+1, and so on. */ BitArray.prototype.setBulk = function (i /*int*/, newBits /*int*/) { this.bits[Math.floor(i / 32)] = newBits; }; /** * Sets a range of bits. * * @param start start of range, inclusive. * @param end end of range, exclusive */ BitArray.prototype.setRange = function (start /*int*/, end /*int*/) { if (end < start || start < 0 || end > this.size) { throw new IllegalArgumentException_1.default(); } if (end === start) { return; } end--; // will be easier to treat this as the last actually set bit -- inclusive var firstInt = Math.floor(start / 32); var lastInt = Math.floor(end / 32); var bits = this.bits; for (var i = firstInt; i <= lastInt; i++) { var firstBit = i > firstInt ? 0 : start & 0x1F; var lastBit = i < lastInt ? 31 : end & 0x1F; // Ones from firstBit to lastBit, inclusive var mask = (2 << lastBit) - (1 << firstBit); bits[i] |= mask; } }; /** * Clears all bits (sets to false). */ BitArray.prototype.clear = function () { var max = this.bits.length; var bits = this.bits; for (var i = 0; i < max; i++) { bits[i] = 0; } }; /** * Efficient method to check if a range of bits is set, or not set. * * @param start start of range, inclusive. * @param end end of range, exclusive * @param value if true, checks that bits in range are set, otherwise checks that they are not set * @return true iff all bits are set or not set in range, according to value argument * @throws IllegalArgumentException if end is less than start or the range is not contained in the array */ BitArray.prototype.isRange = function (start /*int*/, end /*int*/, value) { if (end < start || start < 0 || end > this.size) { throw new IllegalArgumentException_1.default(); } if (end === start) { return true; // empty range matches } end--; // will be easier to treat this as the last actually set bit -- inclusive var firstInt = Math.floor(start / 32); var lastInt = Math.floor(end / 32); var bits = this.bits; for (var i = firstInt; i <= lastInt; i++) { var firstBit = i > firstInt ? 0 : start & 0x1F; var lastBit = i < lastInt ? 31 : end & 0x1F; // Ones from firstBit to lastBit, inclusive var mask = (2 << lastBit) - (1 << firstBit) & 0xFFFFFFFF; // TYPESCRIPTPORT: & 0xFFFFFFFF added to discard anything after 32 bits, as ES has 53 bits // Return false if we're looking for 1s and the masked bits[i] isn't all 1s (is: that, // equals the mask, or we're looking for 0s and the masked portion is not all 0s if ((bits[i] & mask) !== (value ? mask : 0)) { return false; } } return true; }; BitArray.prototype.appendBit = function (bit) { this.ensureCapacity(this.size + 1); if (bit) { this.bits[Math.floor(this.size / 32)] |= 1 << (this.size & 0x1F); } this.size++; }; /** * Appends the least-significant bits, from value, in order from most-significant to * least-significant. For example, appending 6 bits from 0x000001E will append the bits * 0, 1, 1, 1, 1, 0 in that order. * * @param value {@code int} containing bits to append * @param numBits bits from value to append */ BitArray.prototype.appendBits = function (value /*int*/, numBits /*int*/) { if (numBits < 0 || numBits > 32) { throw new IllegalArgumentException_1.default('Num bits must be between 0 and 32'); } this.ensureCapacity(this.size + numBits); // const appendBit = this.appendBit; for (var numBitsLeft = numBits; numBitsLeft > 0; numBitsLeft--) { this.appendBit(((value >> (numBitsLeft - 1)) & 0x01) === 1); } }; BitArray.prototype.appendBitArray = function (other) { var otherSize = other.size; this.ensureCapacity(this.size + otherSize); // const appendBit = this.appendBit; for (var i = 0; i < otherSize; i++) { this.appendBit(other.get(i)); } }; BitArray.prototype.xor = function (other) { if (this.size !== other.size) { throw new IllegalArgumentException_1.default('Sizes don\'t match'); } var bits = this.bits; for (var i = 0, length_1 = bits.length; i < length_1; i++) { // The last int could be incomplete (i.e. not have 32 bits in // it) but there is no problem since 0 XOR 0 == 0. bits[i] ^= other.bits[i]; } }; /** * * @param bitOffset first bit to start writing * @param array array to write into. Bytes are written most-significant byte first. This is the opposite * of the internal representation, which is exposed by {@link #getBitArray()} * @param offset position in array to start writing * @param numBytes how many bytes to write */ BitArray.prototype.toBytes = function (bitOffset /*int*/, array, offset /*int*/, numBytes /*int*/) { for (var i = 0; i < numBytes; i++) { var theByte = 0; for (var j = 0; j < 8; j++) { if (this.get(bitOffset)) { theByte |= 1 << (7 - j); } bitOffset++; } array[offset + i] = /*(byte)*/ theByte; } }; /** * @return underlying array of ints. The first element holds the first 32 bits, and the least * significant bit is bit 0. */ BitArray.prototype.getBitArray = function () { return this.bits; }; /** * Reverses all bits in the array. */ BitArray.prototype.reverse = function () { var newBits = new Int32Array(this.bits.length); // reverse all int's first var len = Math.floor((this.size - 1) / 32); var oldBitsLen = len + 1; var bits = this.bits; for (var i = 0; i < oldBitsLen; i++) { var x = bits[i]; x = ((x >> 1) & 0x55555555) | ((x & 0x55555555) << 1); x = ((x >> 2) & 0x33333333) | ((x & 0x33333333) << 2); x = ((x >> 4) & 0x0f0f0f0f) | ((x & 0x0f0f0f0f) << 4); x = ((x >> 8) & 0x00ff00ff) | ((x & 0x00ff00ff) << 8); x = ((x >> 16) & 0x0000ffff) | ((x & 0x0000ffff) << 16); newBits[len - i] = /*(int)*/ x; } // now correct the int's if the bit size isn't a multiple of 32 if (this.size !== oldBitsLen * 32) { var leftOffset = oldBitsLen * 32 - this.size; var currentInt = newBits[0] >>> leftOffset; for (var i = 1; i < oldBitsLen; i++) { var nextInt = newBits[i]; currentInt |= nextInt << (32 - leftOffset); newBits[i - 1] = currentInt; currentInt = nextInt >>> leftOffset; } newBits[oldBitsLen - 1] = currentInt; } this.bits = newBits; }; BitArray.makeArray = function (size /*int*/) { return new Int32Array(Math.floor((size + 31) / 32)); }; /*@Override*/ BitArray.prototype.equals = function (o) { if (!(o instanceof BitArray)) { return false; } var other = o; return this.size === other.size && Arrays_1.default.equals(this.bits, other.bits); }; /*@Override*/ BitArray.prototype.hashCode = function () { return 31 * this.size + Arrays_1.default.hashCode(this.bits); }; /*@Override*/ BitArray.prototype.toString = function () { var result = ''; for (var i = 0, size = this.size; i < size; i++) { if ((i & 0x07) === 0) { result += ' '; } result += this.get(i) ? 'X' : '.'; } return result; }; /*@Override*/ BitArray.prototype.clone = function () { return new BitArray(this.size, this.bits.slice()); }; /** * converts to boolean array. */ BitArray.prototype.toArray = function () { var result = []; for (var i = 0, size = this.size; i < size; i++) { result.push(this.get(i)); } return result; }; return BitArray; }()); exports.default = BitArray;