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@zxing/browser

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ZXing for JS's browser layer.

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { IllegalArgumentException, InvertedLuminanceSource, LuminanceSource, } from '@zxing/library'; /**/ var HTMLCanvasElementLuminanceSource = /** @class */ (function (_super) { __extends(HTMLCanvasElementLuminanceSource, _super); function HTMLCanvasElementLuminanceSource(canvas) { var _this = _super.call(this, canvas.width, canvas.height) || this; _this.canvas = canvas; _this.tempCanvasElement = null; _this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(canvas); return _this; } HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData = function (canvas) { var canvasCtx; try { canvasCtx = canvas.getContext('2d', { willReadFrequently: true }); } catch (e) { canvasCtx = canvas.getContext('2d'); } if (!canvasCtx) { throw new Error('Couldn\'t get canvas context.'); } var imageData = canvasCtx.getImageData(0, 0, canvas.width, canvas.height); return HTMLCanvasElementLuminanceSource.toGrayscaleBuffer(imageData.data, canvas.width, canvas.height); }; HTMLCanvasElementLuminanceSource.toGrayscaleBuffer = function (imageBuffer, width, height) { var grayscaleBuffer = new Uint8ClampedArray(width * height); for (var i = 0, j = 0, length_1 = imageBuffer.length; i < length_1; i += 4, j++) { var gray = void 0; var alpha = imageBuffer[i + 3]; // The color of fully-transparent pixels is irrelevant. They are often, technically, fully-transparent // black (0 alpha, and then 0 RGB). They are often used, of course as the "white" area in a // barcode image. Force any such pixel to be white: if (alpha === 0) { gray = 0xFF; } else { var pixelR = imageBuffer[i]; var pixelG = imageBuffer[i + 1]; var pixelB = imageBuffer[i + 2]; // .299R + 0.587G + 0.114B (YUV/YIQ for PAL and NTSC), // (306*R) >> 10 is approximately equal to R*0.299, and so on. // 0x200 >> 10 is 0.5, it implements rounding. // tslint:disable-next-line:no-bitwise gray = (306 * pixelR + 601 * pixelG + 117 * pixelB + 0x200) >> 10; } grayscaleBuffer[j] = gray; } return grayscaleBuffer; }; HTMLCanvasElementLuminanceSource.prototype.getRow = function (y /*int*/, row) { if (y < 0 || y >= this.getHeight()) { throw new IllegalArgumentException('Requested row is outside the image: ' + y); } var width = this.getWidth(); var start = y * width; if (row === null) { row = this.buffer.slice(start, start + width); } else { if (row.length < width) { row = new Uint8ClampedArray(width); } // The underlying raster of image consists of bytes with the luminance values // TODO: can avoid set/slice? row.set(this.buffer.slice(start, start + width)); } return row; }; HTMLCanvasElementLuminanceSource.prototype.getMatrix = function () { return this.buffer; }; HTMLCanvasElementLuminanceSource.prototype.isCropSupported = function () { return true; }; HTMLCanvasElementLuminanceSource.prototype.crop = function (left /*int*/, top /*int*/, width /*int*/, height /*int*/) { _super.prototype.crop.call(this, left, top, width, height); return this; }; /** * This is always true, since the image is a gray-scale image. * * @return true */ HTMLCanvasElementLuminanceSource.prototype.isRotateSupported = function () { return true; }; HTMLCanvasElementLuminanceSource.prototype.rotateCounterClockwise = function () { this.rotate(-90); return this; }; HTMLCanvasElementLuminanceSource.prototype.rotateCounterClockwise45 = function () { this.rotate(-45); return this; }; HTMLCanvasElementLuminanceSource.prototype.invert = function () { return new InvertedLuminanceSource(this); }; HTMLCanvasElementLuminanceSource.prototype.getTempCanvasElement = function () { if (null === this.tempCanvasElement) { var tempCanvasElement = this.canvas.ownerDocument.createElement('canvas'); tempCanvasElement.width = this.canvas.width; tempCanvasElement.height = this.canvas.height; this.tempCanvasElement = tempCanvasElement; } return this.tempCanvasElement; }; HTMLCanvasElementLuminanceSource.prototype.rotate = function (angle) { var tempCanvasElement = this.getTempCanvasElement(); if (!tempCanvasElement) { throw new Error('Could not create a Canvas element.'); } var angleRadians = angle * HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS; // Calculate and set new dimensions for temp canvas var width = this.canvas.width; var height = this.canvas.height; var newWidth = Math.ceil(Math.abs(Math.cos(angleRadians)) * width + Math.abs(Math.sin(angleRadians)) * height); var newHeight = Math.ceil(Math.abs(Math.sin(angleRadians)) * width + Math.abs(Math.cos(angleRadians)) * height); tempCanvasElement.width = newWidth; tempCanvasElement.height = newHeight; var tempContext = tempCanvasElement.getContext('2d'); if (!tempContext) { throw new Error('Could not create a Canvas Context element.'); } // Draw at center of temp canvas to prevent clipping of image data tempContext.translate(newWidth / 2, newHeight / 2); tempContext.rotate(angleRadians); tempContext.drawImage(this.canvas, width / -2, height / -2); this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(tempCanvasElement); return this; }; HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS = Math.PI / 180; return HTMLCanvasElementLuminanceSource; }(LuminanceSource)); export { HTMLCanvasElementLuminanceSource }; //# sourceMappingURL=HTMLCanvasElementLuminanceSource.js.map