@zoff-tech/zt-bottom-drawer
Version:
Bottom Drawer / Web Component
201 lines (197 loc) • 7.04 kB
JavaScript
import { r as registerInstance, d as createEvent, h, e as getElement } from './index-8f8312e9.js';
import { getTimeGivenProgression } from '@utils/animation/cubic-bezier';
import { attachComponent, detachComponent } from '@utils/framework-delegate';
import { shallowEqualStringMap, hasLazyBuild } from '@utils/helpers';
import { transition } from '@utils/transition';
import { g as getIonMode, c as config } from './ionic-global-8c2131e9.js';
const routeOutletCss = ":host{left:0;right:0;top:0;bottom:0;position:absolute;contain:layout size style;overflow:hidden;z-index:0}";
const RouterOutlet = class {
constructor(hostRef) {
registerInstance(this, hostRef);
this.ionNavWillLoad = createEvent(this, "ionNavWillLoad", 7);
this.ionNavWillChange = createEvent(this, "ionNavWillChange", 3);
this.ionNavDidChange = createEvent(this, "ionNavDidChange", 3);
this.gestureOrAnimationInProgress = false;
this.mode = getIonMode(this);
this.delegate = undefined;
this.animated = true;
this.animation = undefined;
this.swipeHandler = undefined;
}
swipeHandlerChanged() {
if (this.gesture) {
this.gesture.enable(this.swipeHandler !== undefined);
}
}
async connectedCallback() {
const onStart = () => {
this.gestureOrAnimationInProgress = true;
if (this.swipeHandler) {
this.swipeHandler.onStart();
}
};
this.gesture = (await import('./swipe-back-16307ad9.js')).createSwipeBackGesture(this.el, () => !this.gestureOrAnimationInProgress && !!this.swipeHandler && this.swipeHandler.canStart(), () => onStart(), (step) => { var _a; return (_a = this.ani) === null || _a === void 0 ? void 0 : _a.progressStep(step); }, (shouldComplete, step, dur) => {
if (this.ani) {
this.ani.onFinish(() => {
this.gestureOrAnimationInProgress = false;
if (this.swipeHandler) {
this.swipeHandler.onEnd(shouldComplete);
}
}, { oneTimeCallback: true });
// Account for rounding errors in JS
let newStepValue = shouldComplete ? -0.001 : 0.001;
/**
* Animation will be reversed here, so need to
* reverse the easing curve as well
*
* Additionally, we need to account for the time relative
* to the new easing curve, as `stepValue` is going to be given
* in terms of a linear curve.
*/
if (!shouldComplete) {
this.ani.easing('cubic-bezier(1, 0, 0.68, 0.28)');
newStepValue += getTimeGivenProgression([0, 0], [1, 0], [0.68, 0.28], [1, 1], step)[0];
}
else {
newStepValue += getTimeGivenProgression([0, 0], [0.32, 0.72], [0, 1], [1, 1], step)[0];
}
this.ani.progressEnd(shouldComplete ? 1 : 0, newStepValue, dur);
}
else {
this.gestureOrAnimationInProgress = false;
}
});
this.swipeHandlerChanged();
}
componentWillLoad() {
this.ionNavWillLoad.emit();
}
disconnectedCallback() {
if (this.gesture) {
this.gesture.destroy();
this.gesture = undefined;
}
}
/** @internal */
async commit(enteringEl, leavingEl, opts) {
const unlock = await this.lock();
let changed = false;
try {
changed = await this.transition(enteringEl, leavingEl, opts);
}
catch (e) {
console.error(e);
}
unlock();
return changed;
}
/** @internal */
async setRouteId(id, params, direction, animation) {
const changed = await this.setRoot(id, params, {
duration: direction === 'root' ? 0 : undefined,
direction: direction === 'back' ? 'back' : 'forward',
animationBuilder: animation,
});
return {
changed,
element: this.activeEl,
};
}
/** @internal */
async getRouteId() {
const active = this.activeEl;
return active
? {
id: active.tagName,
element: active,
params: this.activeParams,
}
: undefined;
}
async setRoot(component, params, opts) {
if (this.activeComponent === component && shallowEqualStringMap(params, this.activeParams)) {
return false;
}
// attach entering view to DOM
const leavingEl = this.activeEl;
const enteringEl = await attachComponent(this.delegate, this.el, component, ['ion-page', 'ion-page-invisible'], params);
this.activeComponent = component;
this.activeEl = enteringEl;
this.activeParams = params;
// commit animation
await this.commit(enteringEl, leavingEl, opts);
await detachComponent(this.delegate, leavingEl);
return true;
}
async transition(enteringEl, leavingEl, opts = {}) {
if (leavingEl === enteringEl) {
return false;
}
// emit nav will change event
this.ionNavWillChange.emit();
const { el, mode } = this;
const animated = this.animated && config.getBoolean('animated', true);
const animationBuilder = opts.animationBuilder || this.animation || config.get('navAnimation');
await transition(Object.assign(Object.assign({ mode,
animated,
enteringEl,
leavingEl, baseEl: el,
/**
* We need to wait for all Stencil components
* to be ready only when using the lazy
* loaded bundle.
*/
deepWait: hasLazyBuild(el), progressCallback: opts.progressAnimation
? (ani) => {
/**
* Because this progress callback is called asynchronously
* it is possible for the gesture to start and end before
* the animation is ever set. In that scenario, we should
* immediately call progressEnd so that the transition promise
* resolves and the gesture does not get locked up.
*/
if (ani !== undefined && !this.gestureOrAnimationInProgress) {
this.gestureOrAnimationInProgress = true;
ani.onFinish(() => {
this.gestureOrAnimationInProgress = false;
if (this.swipeHandler) {
this.swipeHandler.onEnd(false);
}
}, { oneTimeCallback: true });
/**
* Playing animation to beginning
* with a duration of 0 prevents
* any flickering when the animation
* is later cleaned up.
*/
ani.progressEnd(0, 0, 0);
}
else {
this.ani = ani;
}
}
: undefined }, opts), { animationBuilder }));
// emit nav changed event
this.ionNavDidChange.emit();
return true;
}
async lock() {
const p = this.waitPromise;
let resolve;
this.waitPromise = new Promise((r) => (resolve = r));
if (p !== undefined) {
await p;
}
return resolve;
}
render() {
return h("slot", null);
}
get el() { return getElement(this); }
static get watchers() { return {
"swipeHandler": ["swipeHandlerChanged"]
}; }
};
RouterOutlet.style = routeOutletCss;
export { RouterOutlet as ion_router_outlet };
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