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@zoff-tech/zt-bottom-drawer

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import { r as registerInstance, d as createEvent, h, e as getElement } from './index-8f8312e9.js'; import { getTimeGivenProgression } from '@utils/animation/cubic-bezier'; import { attachComponent, detachComponent } from '@utils/framework-delegate'; import { shallowEqualStringMap, hasLazyBuild } from '@utils/helpers'; import { transition } from '@utils/transition'; import { g as getIonMode, c as config } from './ionic-global-8c2131e9.js'; const routeOutletCss = ":host{left:0;right:0;top:0;bottom:0;position:absolute;contain:layout size style;overflow:hidden;z-index:0}"; const RouterOutlet = class { constructor(hostRef) { registerInstance(this, hostRef); this.ionNavWillLoad = createEvent(this, "ionNavWillLoad", 7); this.ionNavWillChange = createEvent(this, "ionNavWillChange", 3); this.ionNavDidChange = createEvent(this, "ionNavDidChange", 3); this.gestureOrAnimationInProgress = false; this.mode = getIonMode(this); this.delegate = undefined; this.animated = true; this.animation = undefined; this.swipeHandler = undefined; } swipeHandlerChanged() { if (this.gesture) { this.gesture.enable(this.swipeHandler !== undefined); } } async connectedCallback() { const onStart = () => { this.gestureOrAnimationInProgress = true; if (this.swipeHandler) { this.swipeHandler.onStart(); } }; this.gesture = (await import('./swipe-back-16307ad9.js')).createSwipeBackGesture(this.el, () => !this.gestureOrAnimationInProgress && !!this.swipeHandler && this.swipeHandler.canStart(), () => onStart(), (step) => { var _a; return (_a = this.ani) === null || _a === void 0 ? void 0 : _a.progressStep(step); }, (shouldComplete, step, dur) => { if (this.ani) { this.ani.onFinish(() => { this.gestureOrAnimationInProgress = false; if (this.swipeHandler) { this.swipeHandler.onEnd(shouldComplete); } }, { oneTimeCallback: true }); // Account for rounding errors in JS let newStepValue = shouldComplete ? -0.001 : 0.001; /** * Animation will be reversed here, so need to * reverse the easing curve as well * * Additionally, we need to account for the time relative * to the new easing curve, as `stepValue` is going to be given * in terms of a linear curve. */ if (!shouldComplete) { this.ani.easing('cubic-bezier(1, 0, 0.68, 0.28)'); newStepValue += getTimeGivenProgression([0, 0], [1, 0], [0.68, 0.28], [1, 1], step)[0]; } else { newStepValue += getTimeGivenProgression([0, 0], [0.32, 0.72], [0, 1], [1, 1], step)[0]; } this.ani.progressEnd(shouldComplete ? 1 : 0, newStepValue, dur); } else { this.gestureOrAnimationInProgress = false; } }); this.swipeHandlerChanged(); } componentWillLoad() { this.ionNavWillLoad.emit(); } disconnectedCallback() { if (this.gesture) { this.gesture.destroy(); this.gesture = undefined; } } /** @internal */ async commit(enteringEl, leavingEl, opts) { const unlock = await this.lock(); let changed = false; try { changed = await this.transition(enteringEl, leavingEl, opts); } catch (e) { console.error(e); } unlock(); return changed; } /** @internal */ async setRouteId(id, params, direction, animation) { const changed = await this.setRoot(id, params, { duration: direction === 'root' ? 0 : undefined, direction: direction === 'back' ? 'back' : 'forward', animationBuilder: animation, }); return { changed, element: this.activeEl, }; } /** @internal */ async getRouteId() { const active = this.activeEl; return active ? { id: active.tagName, element: active, params: this.activeParams, } : undefined; } async setRoot(component, params, opts) { if (this.activeComponent === component && shallowEqualStringMap(params, this.activeParams)) { return false; } // attach entering view to DOM const leavingEl = this.activeEl; const enteringEl = await attachComponent(this.delegate, this.el, component, ['ion-page', 'ion-page-invisible'], params); this.activeComponent = component; this.activeEl = enteringEl; this.activeParams = params; // commit animation await this.commit(enteringEl, leavingEl, opts); await detachComponent(this.delegate, leavingEl); return true; } async transition(enteringEl, leavingEl, opts = {}) { if (leavingEl === enteringEl) { return false; } // emit nav will change event this.ionNavWillChange.emit(); const { el, mode } = this; const animated = this.animated && config.getBoolean('animated', true); const animationBuilder = opts.animationBuilder || this.animation || config.get('navAnimation'); await transition(Object.assign(Object.assign({ mode, animated, enteringEl, leavingEl, baseEl: el, /** * We need to wait for all Stencil components * to be ready only when using the lazy * loaded bundle. */ deepWait: hasLazyBuild(el), progressCallback: opts.progressAnimation ? (ani) => { /** * Because this progress callback is called asynchronously * it is possible for the gesture to start and end before * the animation is ever set. In that scenario, we should * immediately call progressEnd so that the transition promise * resolves and the gesture does not get locked up. */ if (ani !== undefined && !this.gestureOrAnimationInProgress) { this.gestureOrAnimationInProgress = true; ani.onFinish(() => { this.gestureOrAnimationInProgress = false; if (this.swipeHandler) { this.swipeHandler.onEnd(false); } }, { oneTimeCallback: true }); /** * Playing animation to beginning * with a duration of 0 prevents * any flickering when the animation * is later cleaned up. */ ani.progressEnd(0, 0, 0); } else { this.ani = ani; } } : undefined }, opts), { animationBuilder })); // emit nav changed event this.ionNavDidChange.emit(); return true; } async lock() { const p = this.waitPromise; let resolve; this.waitPromise = new Promise((r) => (resolve = r)); if (p !== undefined) { await p; } return resolve; } render() { return h("slot", null); } get el() { return getElement(this); } static get watchers() { return { "swipeHandler": ["swipeHandlerChanged"] }; } }; RouterOutlet.style = routeOutletCss; export { RouterOutlet as ion_router_outlet }; //# sourceMappingURL=ion-router-outlet.entry.js.map