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@zoff-tech/zt-bottom-drawer

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import { r as registerInstance, d as createEvent, w as writeTask, i as readTask, h, e as getElement, H as Host } from './index-8f8312e9.js'; import { findClosestIonContent, printIonContentErrorMsg, getScrollElement } from '@utils/content'; import { g as getIonMode } from './ionic-global-8c2131e9.js'; const infiniteScrollCss = "ion-infinite-scroll{display:none;width:100%}.infinite-scroll-enabled{display:block}"; const InfiniteScroll = class { constructor(hostRef) { registerInstance(this, hostRef); this.ionInfinite = createEvent(this, "ionInfinite", 7); this.thrPx = 0; this.thrPc = 0; this.didFire = false; this.isBusy = false; this.onScroll = () => { const scrollEl = this.scrollEl; if (!scrollEl || !this.canStart()) { return 1; } const infiniteHeight = this.el.offsetHeight; if (infiniteHeight === 0) { // if there is no height of this element then do nothing return 2; } const scrollTop = scrollEl.scrollTop; const scrollHeight = scrollEl.scrollHeight; const height = scrollEl.offsetHeight; const threshold = this.thrPc !== 0 ? height * this.thrPc : this.thrPx; const distanceFromInfinite = this.position === 'bottom' ? scrollHeight - infiniteHeight - scrollTop - threshold - height : scrollTop - infiniteHeight - threshold; if (distanceFromInfinite < 0) { if (!this.didFire) { this.isLoading = true; this.didFire = true; this.ionInfinite.emit(); return 3; } } else { this.didFire = false; } return 4; }; this.isLoading = false; this.threshold = '15%'; this.disabled = false; this.position = 'bottom'; } thresholdChanged() { const val = this.threshold; if (val.lastIndexOf('%') > -1) { this.thrPx = 0; this.thrPc = parseFloat(val) / 100; } else { this.thrPx = parseFloat(val); this.thrPc = 0; } } disabledChanged() { const disabled = this.disabled; if (disabled) { this.isLoading = false; this.isBusy = false; } this.enableScrollEvents(!disabled); } async connectedCallback() { const contentEl = findClosestIonContent(this.el); if (!contentEl) { printIonContentErrorMsg(this.el); return; } this.scrollEl = await getScrollElement(contentEl); this.thresholdChanged(); this.disabledChanged(); if (this.position === 'top') { writeTask(() => { if (this.scrollEl) { this.scrollEl.scrollTop = this.scrollEl.scrollHeight - this.scrollEl.clientHeight; } }); } } disconnectedCallback() { this.enableScrollEvents(false); this.scrollEl = undefined; } /** * Call `complete()` within the `ionInfinite` output event handler when * your async operation has completed. For example, the `loading` * state is while the app is performing an asynchronous operation, * such as receiving more data from an AJAX request to add more items * to a data list. Once the data has been received and UI updated, you * then call this method to signify that the loading has completed. * This method will change the infinite scroll's state from `loading` * to `enabled`. */ async complete() { const scrollEl = this.scrollEl; if (!this.isLoading || !scrollEl) { return; } this.isLoading = false; if (this.position === 'top') { /** * New content is being added at the top, but the scrollTop position stays the same, * which causes a scroll jump visually. This algorithm makes sure to prevent this. * (Frame 1) * - complete() is called, but the UI hasn't had time to update yet. * - Save the current content dimensions. * - Wait for the next frame using _dom.read, so the UI will be updated. * (Frame 2) * - Read the new content dimensions. * - Calculate the height difference and the new scroll position. * - Delay the scroll position change until other possible dom reads are done using _dom.write to be performant. * (Still frame 2, if I'm correct) * - Change the scroll position (= visually maintain the scroll position). * - Change the state to re-enable the InfiniteScroll. * - This should be after changing the scroll position, or it could * cause the InfiniteScroll to be triggered again immediately. * (Frame 3) * Done. */ this.isBusy = true; // ******** DOM READ **************** // Save the current content dimensions before the UI updates const prev = scrollEl.scrollHeight - scrollEl.scrollTop; // ******** DOM READ **************** requestAnimationFrame(() => { readTask(() => { // UI has updated, save the new content dimensions const scrollHeight = scrollEl.scrollHeight; // New content was added on top, so the scroll position should be changed immediately to prevent it from jumping around const newScrollTop = scrollHeight - prev; // ******** DOM WRITE **************** requestAnimationFrame(() => { writeTask(() => { scrollEl.scrollTop = newScrollTop; this.isBusy = false; }); }); }); }); } } canStart() { return !this.disabled && !this.isBusy && !!this.scrollEl && !this.isLoading; } enableScrollEvents(shouldListen) { if (this.scrollEl) { if (shouldListen) { this.scrollEl.addEventListener('scroll', this.onScroll); } else { this.scrollEl.removeEventListener('scroll', this.onScroll); } } } render() { const mode = getIonMode(this); const disabled = this.disabled; return (h(Host, { class: { [mode]: true, 'infinite-scroll-loading': this.isLoading, 'infinite-scroll-enabled': !disabled, } })); } get el() { return getElement(this); } static get watchers() { return { "threshold": ["thresholdChanged"], "disabled": ["disabledChanged"] }; } }; InfiniteScroll.style = infiniteScrollCss; export { InfiniteScroll as ion_infinite_scroll }; //# sourceMappingURL=ion-infinite-scroll.entry.js.map