@zikeji/hypixel
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With IntelliSense support & test coverage, this is an unopinionated async/await API wrapper for Hypixel's Public API. It is developed in TypeScript complete with documentation, typed interfaces for all API responses, built-in rate-limit handling, flexible
37 lines • 1.55 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Status = void 0;
const Method_1 = require("../util/Method");
const ResultObject_1 = require("../util/ResultObject");
/**
* @category Client
*/
class Status extends Method_1.Method {
/**
* Returns online status information for given player, including game, mode and map when available.
* @example
* ```typescript
* const response = await client.status.uuid("20934ef9488c465180a78f861586b4cf");
* console.log(response);
* ```
* @category API
*/
uuid(uuid) {
return __awaiter(this, void 0, void 0, function* () {
return (0, ResultObject_1.getResultObject)(yield this.client.call("status", {
uuid,
}), ["session"]);
});
}
}
exports.Status = Status;
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