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@zikeji/hypixel

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With IntelliSense support & test coverage, this is an unopinionated async/await API wrapper for Hypixel's Public API. It is developed in TypeScript complete with documentation, typed interfaces for all API responses, built-in rate-limit handling, flexible

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Status = void 0; const Method_1 = require("../util/Method"); const ResultObject_1 = require("../util/ResultObject"); /** * @category Client */ class Status extends Method_1.Method { /** * Returns online status information for given player, including game, mode and map when available. * @example * ```typescript * const response = await client.status.uuid("20934ef9488c465180a78f861586b4cf"); * console.log(response); * ``` * @category API */ uuid(uuid) { return __awaiter(this, void 0, void 0, function* () { return (0, ResultObject_1.getResultObject)(yield this.client.call("status", { uuid, }), ["session"]); }); } } exports.Status = Status; //# sourceMappingURL=status.js.map