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@zikeji/hypixel

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With IntelliSense support & test coverage, this is an unopinionated async/await API wrapper for Hypixel's Public API. It is developed in TypeScript complete with documentation, typed interfaces for all API responses, built-in rate-limit handling, flexible

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.SkyBlock = void 0; const Method_1 = require("../../util/Method"); const ResultArray_1 = require("../../util/ResultArray"); const ResultObject_1 = require("../../util/ResultObject"); const auction_1 = require("./auction"); const auctions_1 = require("./auctions"); const profiles_1 = require("./profiles"); const museum_1 = require("./museum"); const garden_1 = require("./garden"); const bingo_1 = require("./bingo"); /** * @example * ```typescript * const products = await client.skyblock.bazaar(); * ``` * @category Client */ class SkyBlock extends Method_1.Method { constructor() { super(...arguments); /** * Returns SkyBlock auctions by either player, profile or auction uuid. Only "active" auctions are returned, these are auctions that are still open or that have not had all bids/items claimed. * @example * ```typescript * let auctions = await client.skyblock.auction.player("347ef6c1daac45ed9d1fa02818cf0fb6"); * auctions = await client.skyblock.auction.profile("347ef6c1daac45ed9d1fa02818cf0fb6"); * auctions = await client.skyblock.auction.uuid("409a1e0f261a49849493278d6cd9305a"); * ``` * @category API */ this.auction = new auction_1.SkyBlockAuction(this.client); /** * Returns SkyBlock auctions that are currently active in the in-game Auction House. * @example * ```typescript * const { auctions } = await client.skyblock.auctions.page(0); * ``` * @category API */ this.auctions = new auctions_1.SkyBlockAuctions(this.client); /** * Bingo data for participated events of the provided player. * @example * ```typescript * const bingoEvents = await client.skyblock.bingo.uuid("20934ef9488c465180a78f861586b4cf"); * ``` * @category API */ this.bingo = new bingo_1.SkyBlockBingo(this.client); /** * Get SkyBlock garden data. * @example * ```typescript * const garden = await client.skyblock.garden.profile('347ef6c1daac45ed9d1fa02818cf0fb6'); * ``` * @category API */ this.garden = new garden_1.SkyBlockGarden(this.client); /** * Get SkyBlock museum data. * @example * ```typescript * const museum = await client.skyblock.museum.profile('347ef6c1daac45ed9d1fa02818cf0fb6'); * ``` * @category API */ this.museum = new museum_1.SkyBlockMuseum(this.client); /** * Returns an array SkyBlock profile's data, such as stats, objectives etc. The data returned can differ depending on the players in-game API settings. The request takes a player UUID. * @example * ```typescript * const profiles = await client.skyblock.profiles.uuid("20934ef9488c465180a78f861586b4cf"); * ``` * @category API */ this.profiles = new profiles_1.SkyBlockProfiles(this.client); } /** * Returns SkyBlock auctions which ended in the last 60 seconds (More precisely, whatever time is defined in the "Cache-Control" header of the response). * @example * ```typescript * const { auctions } = await client.skyblock.auctions_ended(); * ``` * @category API */ auctions_ended() { return __awaiter(this, void 0, void 0, function* () { return (0, ResultArray_1.getResultArray)(yield this.client.call("skyblock/auctions_ended"), "auctions"); }); } /** * Returns the list of [products](https://github.com/HypixelDev/PublicAPI/blob/master/Documentation/methods/skyblock/bazaar.md#product-description) along with their sell summary, buy summary and quick status. * @example * ```typescript * const products = await client.skyblock.bazaar(); * ``` * @category API */ bazaar() { return __awaiter(this, void 0, void 0, function* () { return (0, ResultObject_1.getResultObject)(yield this.client.call("skyblock/bazaar"), ["products"]); }); } /** * Retrieve the currently active or upcoming Fire Sales for SkyBlock. * @example * ```typescript * const sales = await client.skyblock.firesales(); * ``` * @category API */ firesales() { return __awaiter(this, void 0, void 0, function* () { return (0, ResultArray_1.getResultArray)(yield this.client.call("skyblock/bazaar"), "sales"); }); } /** * Returns SkyBlock news, including a title, description and a thread. * @example * ```typescript * const news = await client.skyblock.news(); * ``` * @category API */ news() { return __awaiter(this, void 0, void 0, function* () { return (0, ResultArray_1.getResultArray)(yield this.client.call("skyblock/news"), "items"); }); } /** * Returns a SkyBlock profile's data, such as stats, objectives etc. The data returned can differ depending on the players in-game API settings. * @example * ```typescript * const news = await client.skyblock.profile("20934ef9488c465180a78f861586b4cf"); * ``` * @category API */ profile(profile) { return __awaiter(this, void 0, void 0, function* () { return (0, ResultObject_1.getResultObject)(yield this.client.call("skyblock/profile", { profile, }), ["profile"]); }); } } exports.SkyBlock = SkyBlock; //# sourceMappingURL=index.js.map