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@zfunction/genetics-js

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Genetic and evolutionary algorithms framework for the web

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import { Engine } from 'random-js'; import { NumericRange } from '../../individual/numeric/base'; export declare class Generator { static DEFAULT_ENGINE: Engine; static probabilityIsValid(probability: number): boolean; static generateProbability(engine?: Engine): number; static generateBoolean(chance?: number, engine?: Engine): boolean; static generateInteger(range?: NumericRange, engine?: Engine): number; static generateFloating(range?: NumericRange, engine?: Engine): number; static generateNormalDistributionValue(mean?: number, stdVar?: number, engine?: Engine): number; static generateNormalDistributionInteger(mean?: number, stdVar?: number, engine?: Engine): number; /** * This method is used due to an issue with * `random-js`. It does not accept `Number.Infinity` as * the lowest or highest number, instead it expects * `2 ** 53` as it maximum or `-2 ** 53` as its minimum. * So the range must be normalized. * @param range that we want to normalize. * @return normalized range. */ private static normalizeIntegerRange; private static checkProbability; }