UNPKG

@zerospacegg/iolin

Version:

Community ZeroSpace game data library - units, buildings, abilities, and more

1,135 lines 51 kB
const MarranSharpshooter = { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter", id: "mercenary/marran/unit/marran-sharpshooter", name: "Marran Sharpshooter", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-infused", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 100, vision: 1800, speed: 450, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-attack": { slug: "marran-sharpshooter-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1, range: 1200, abilityOf: "marran-sharpshooter", damage: 15, damagePerSec: 15, damageDisplay: "15", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-toggle-firing-position": { slug: "marran-sharpshooter-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "marran-sharpshooter-infused": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-infused", id: "mercenary/marran/unit/marran-sharpshooter-infused", name: "Marran Sharpshooter (Infused)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "infused", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 150, vision: 1800, speed: 450, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-infused-attack": { slug: "marran-sharpshooter-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1, range: 1200, abilityOf: "marran-sharpshooter-infused", damage: 22.5, damagePerSec: 22, damageDisplay: "22.5", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-infused-toggle-firing-position": { slug: "marran-sharpshooter-infused-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "marran-sharpshooter-reanimated-alive": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-reanimated-alive", id: "mercenary/marran/unit/marran-sharpshooter-reanimated-alive", name: "Marran Sharpshooter (Infused) (Reanimated: Alive)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "infused", "reanimated-alive", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 150, vision: 1800, speed: 585, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-reanimated-alive-attack": { slug: "marran-sharpshooter-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7, range: 1200, abilityOf: "marran-sharpshooter-reanimated-alive", damage: 22.5, damagePerSec: 32, damageDisplay: "22.5", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-reanimated-alive-toggle-firing-position": { slug: "marran-sharpshooter-reanimated-alive-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "marran-sharpshooter-reanimated-zombie": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-reanimated-zombie", id: "mercenary/marran/unit/marran-sharpshooter-reanimated-zombie", name: "Marran Sharpshooter (Infused) (Reanimated: Zombie)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "infused", "reanimated-zombie", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 150, vision: 1800, speed: 642.8571428571429, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-reanimated-zombie-attack": { slug: "marran-sharpshooter-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7692307692307692, range: 1200, abilityOf: "marran-sharpshooter-reanimated-zombie", damage: 22.5, damagePerSec: 29, damageDisplay: "22.5", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-reanimated-zombie-toggle-firing-position": { slug: "marran-sharpshooter-reanimated-zombie-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-reanimated-zombie", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 20.2, upgrade: {}, }, "marran-sharpshooter-double-infused": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-double-infused", id: "mercenary/marran/unit/marran-sharpshooter-double-infused", name: "Marran Sharpshooter (Double Infused)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "infused", "double-infused", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 450, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-double-infused-attack": { slug: "marran-sharpshooter-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1, range: 1200, abilityOf: "marran-sharpshooter-double-infused", damage: 30, damagePerSec: 30, damageDisplay: "30", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-double-infused-toggle-firing-position": { slug: "marran-sharpshooter-double-infused-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-double-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "marran-sharpshooter-reanimated-alive": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-reanimated-alive", id: "mercenary/marran/unit/marran-sharpshooter-reanimated-alive", name: "Marran Sharpshooter (Double Infused) (Reanimated: Alive)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "infused", "double-infused", "reanimated-alive", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 585, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-reanimated-alive-attack": { slug: "marran-sharpshooter-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7, range: 1200, abilityOf: "marran-sharpshooter-reanimated-alive", damage: 30, damagePerSec: 43, damageDisplay: "30", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-reanimated-alive-toggle-firing-position": { slug: "marran-sharpshooter-reanimated-alive-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "marran-sharpshooter-reanimated-zombie": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-reanimated-zombie", id: "mercenary/marran/unit/marran-sharpshooter-reanimated-zombie", name: "Marran Sharpshooter (Double Infused) (Reanimated: Zombie)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "infused", "double-infused", "reanimated-zombie", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 642.8571428571429, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-reanimated-zombie-attack": { slug: "marran-sharpshooter-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7692307692307692, range: 1200, abilityOf: "marran-sharpshooter-reanimated-zombie", damage: 30, damagePerSec: 39, damageDisplay: "30", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-reanimated-zombie-toggle-firing-position": { slug: "marran-sharpshooter-reanimated-zombie-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-reanimated-zombie", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 20.2, upgrade: {}, }, "marran-sharpshooter-reanimated-alive": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-reanimated-alive", id: "mercenary/marran/unit/marran-sharpshooter-reanimated-alive", name: "Marran Sharpshooter (Reanimated: Alive)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "reanimated-alive", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-infused", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 100, vision: 1800, speed: 585, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-reanimated-alive-attack": { slug: "marran-sharpshooter-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7, range: 1200, abilityOf: "marran-sharpshooter-reanimated-alive", damage: 15, damagePerSec: 21, damageDisplay: "15", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-reanimated-alive-toggle-firing-position": { slug: "marran-sharpshooter-reanimated-alive-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "marran-sharpshooter-infused": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-infused", id: "mercenary/marran/unit/marran-sharpshooter-infused", name: "Marran Sharpshooter (Reanimated: Alive) (Infused)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "reanimated-alive", "infused", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 150, vision: 1800, speed: 585, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-infused-attack": { slug: "marran-sharpshooter-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7, range: 1200, abilityOf: "marran-sharpshooter-infused", damage: 22.5, damagePerSec: 32, damageDisplay: "22.5", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-infused-toggle-firing-position": { slug: "marran-sharpshooter-infused-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "marran-sharpshooter-double-infused": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-double-infused", id: "mercenary/marran/unit/marran-sharpshooter-double-infused", name: "Marran Sharpshooter (Reanimated: Alive) (Double Infused)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "reanimated-alive", "infused", "double-infused", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 585, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-double-infused-attack": { slug: "marran-sharpshooter-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7, range: 1200, abilityOf: "marran-sharpshooter-double-infused", damage: 30, damagePerSec: 43, damageDisplay: "30", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-double-infused-toggle-firing-position": { slug: "marran-sharpshooter-double-infused-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-double-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: true, canBeReanimated: false, canBeMindControlled: true, infuseCost: 5, upgrade: {}, }, "marran-sharpshooter-reanimated-zombie": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-reanimated-zombie", id: "mercenary/marran/unit/marran-sharpshooter-reanimated-zombie", name: "Marran Sharpshooter (Reanimated: Zombie)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "reanimated-zombie", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-infused", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 100, vision: 1800, speed: 642.8571428571429, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-reanimated-zombie-attack": { slug: "marran-sharpshooter-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7692307692307692, range: 1200, abilityOf: "marran-sharpshooter-reanimated-zombie", damage: 15, damagePerSec: 20, damageDisplay: "15", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-reanimated-zombie-toggle-firing-position": { slug: "marran-sharpshooter-reanimated-zombie-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-reanimated-zombie", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "marran-sharpshooter-infused": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-infused", id: "mercenary/marran/unit/marran-sharpshooter-infused", name: "Marran Sharpshooter (Reanimated: Zombie) (Infused)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "reanimated-zombie", "infused", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 150, vision: 1800, speed: 642.8571428571429, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-infused-attack": { slug: "marran-sharpshooter-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7692307692307692, range: 1200, abilityOf: "marran-sharpshooter-infused", damage: 22.5, damagePerSec: 29, damageDisplay: "22.5", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-infused-toggle-firing-position": { slug: "marran-sharpshooter-infused-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "marran-sharpshooter-double-infused": { src: "mercenary/marran/unit/marran_sharpshooter.pkl", slug: "marran-sharpshooter-double-infused", id: "mercenary/marran/unit/marran-sharpshooter-double-infused", name: "Marran Sharpshooter (Reanimated: Zombie) (Double Infused)", shortName: "Sharpshooter", type: "unit", subtype: "merc", faction: "marran", tier: "T1", tagList: [ "reanimated-zombie", "infused", "double-infused", "unit", "unit:merc", "faction:marran", "tier:1", "armor:light", "shielded", "attacker", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d", hexiteCost: 50, fluxCost: 200, buildCount: 3, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 642.8571428571429, shields: 100, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "marran-sharpshooter-double-infused-attack": { slug: "marran-sharpshooter-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "marran", tagList: ["ability", "ability:attack", "faction:marran"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 0.7692307692307692, range: 1200, abilityOf: "marran-sharpshooter-double-infused", damage: 30, damagePerSec: 39, damageDisplay: "30", bonusPercent: 50, bonusVsTags: ["armor:light"], autocast: "always", }, "marran-sharpshooter-double-infused-toggle-firing-position": { slug: "marran-sharpshooter-double-infused-toggle-firing-position", name: "Firing Position", shortName: "Firing Position", description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position", type: "ability", subtype: "toggle", faction: "marran", tagList: ["ability", "ability:toggle", "faction:marran"], inGame: true, fromFuture: false, activationType: "activated", targets: [], togglesMode: "siege", delay: 1, abilityOf: "marran-sharpshooter-double-infused", autoca