@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
1,135 lines • 51 kB
JavaScript
const MarranSharpshooter = {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter",
id: "mercenary/marran/unit/marran-sharpshooter",
name: "Marran Sharpshooter",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-infused",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 100,
vision: 1800,
speed: 450,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-attack": {
slug: "marran-sharpshooter-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1,
range: 1200,
abilityOf: "marran-sharpshooter",
damage: 15,
damagePerSec: 15,
damageDisplay: "15",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-toggle-firing-position": {
slug: "marran-sharpshooter-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"marran-sharpshooter-infused": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-infused",
id: "mercenary/marran/unit/marran-sharpshooter-infused",
name: "Marran Sharpshooter (Infused)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"infused",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 150,
vision: 1800,
speed: 450,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-infused-attack": {
slug: "marran-sharpshooter-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1,
range: 1200,
abilityOf: "marran-sharpshooter-infused",
damage: 22.5,
damagePerSec: 22,
damageDisplay: "22.5",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-infused-toggle-firing-position": {
slug: "marran-sharpshooter-infused-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"marran-sharpshooter-reanimated-alive": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-reanimated-alive",
id: "mercenary/marran/unit/marran-sharpshooter-reanimated-alive",
name: "Marran Sharpshooter (Infused) (Reanimated: Alive)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"infused",
"reanimated-alive",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 150,
vision: 1800,
speed: 585,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-reanimated-alive-attack": {
slug: "marran-sharpshooter-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7,
range: 1200,
abilityOf: "marran-sharpshooter-reanimated-alive",
damage: 22.5,
damagePerSec: 32,
damageDisplay: "22.5",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-reanimated-alive-toggle-firing-position": {
slug: "marran-sharpshooter-reanimated-alive-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-reanimated-alive",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"marran-sharpshooter-reanimated-zombie": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-reanimated-zombie",
id: "mercenary/marran/unit/marran-sharpshooter-reanimated-zombie",
name: "Marran Sharpshooter (Infused) (Reanimated: Zombie)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"infused",
"reanimated-zombie",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 150,
vision: 1800,
speed: 642.8571428571429,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-reanimated-zombie-attack": {
slug: "marran-sharpshooter-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7692307692307692,
range: 1200,
abilityOf: "marran-sharpshooter-reanimated-zombie",
damage: 22.5,
damagePerSec: 29,
damageDisplay: "22.5",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-reanimated-zombie-toggle-firing-position": {
slug: "marran-sharpshooter-reanimated-zombie-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-reanimated-zombie",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 20.2,
upgrade: {},
},
"marran-sharpshooter-double-infused": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-double-infused",
id: "mercenary/marran/unit/marran-sharpshooter-double-infused",
name: "Marran Sharpshooter (Double Infused)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"infused",
"double-infused",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 450,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-double-infused-attack": {
slug: "marran-sharpshooter-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1,
range: 1200,
abilityOf: "marran-sharpshooter-double-infused",
damage: 30,
damagePerSec: 30,
damageDisplay: "30",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-double-infused-toggle-firing-position": {
slug: "marran-sharpshooter-double-infused-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-double-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"marran-sharpshooter-reanimated-alive": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-reanimated-alive",
id: "mercenary/marran/unit/marran-sharpshooter-reanimated-alive",
name: "Marran Sharpshooter (Double Infused) (Reanimated: Alive)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"infused",
"double-infused",
"reanimated-alive",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 585,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-reanimated-alive-attack": {
slug: "marran-sharpshooter-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7,
range: 1200,
abilityOf: "marran-sharpshooter-reanimated-alive",
damage: 30,
damagePerSec: 43,
damageDisplay: "30",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-reanimated-alive-toggle-firing-position": {
slug: "marran-sharpshooter-reanimated-alive-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-reanimated-alive",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"marran-sharpshooter-reanimated-zombie": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-reanimated-zombie",
id: "mercenary/marran/unit/marran-sharpshooter-reanimated-zombie",
name: "Marran Sharpshooter (Double Infused) (Reanimated: Zombie)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"infused",
"double-infused",
"reanimated-zombie",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 642.8571428571429,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-reanimated-zombie-attack": {
slug: "marran-sharpshooter-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7692307692307692,
range: 1200,
abilityOf: "marran-sharpshooter-reanimated-zombie",
damage: 30,
damagePerSec: 39,
damageDisplay: "30",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-reanimated-zombie-toggle-firing-position": {
slug: "marran-sharpshooter-reanimated-zombie-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-reanimated-zombie",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 20.2,
upgrade: {},
},
"marran-sharpshooter-reanimated-alive": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-reanimated-alive",
id: "mercenary/marran/unit/marran-sharpshooter-reanimated-alive",
name: "Marran Sharpshooter (Reanimated: Alive)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"reanimated-alive",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-infused",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 100,
vision: 1800,
speed: 585,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-reanimated-alive-attack": {
slug: "marran-sharpshooter-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7,
range: 1200,
abilityOf: "marran-sharpshooter-reanimated-alive",
damage: 15,
damagePerSec: 21,
damageDisplay: "15",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-reanimated-alive-toggle-firing-position": {
slug: "marran-sharpshooter-reanimated-alive-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-reanimated-alive",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"marran-sharpshooter-infused": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-infused",
id: "mercenary/marran/unit/marran-sharpshooter-infused",
name: "Marran Sharpshooter (Reanimated: Alive) (Infused)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"reanimated-alive",
"infused",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 150,
vision: 1800,
speed: 585,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-infused-attack": {
slug: "marran-sharpshooter-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7,
range: 1200,
abilityOf: "marran-sharpshooter-infused",
damage: 22.5,
damagePerSec: 32,
damageDisplay: "22.5",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-infused-toggle-firing-position": {
slug: "marran-sharpshooter-infused-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"marran-sharpshooter-double-infused": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-double-infused",
id: "mercenary/marran/unit/marran-sharpshooter-double-infused",
name: "Marran Sharpshooter (Reanimated: Alive) (Double Infused)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"reanimated-alive",
"infused",
"double-infused",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 585,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-double-infused-attack": {
slug: "marran-sharpshooter-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7,
range: 1200,
abilityOf: "marran-sharpshooter-double-infused",
damage: 30,
damagePerSec: 43,
damageDisplay: "30",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-double-infused-toggle-firing-position": {
slug: "marran-sharpshooter-double-infused-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-double-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: true,
canBeReanimated: false,
canBeMindControlled: true,
infuseCost: 5,
upgrade: {},
},
"marran-sharpshooter-reanimated-zombie": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-reanimated-zombie",
id: "mercenary/marran/unit/marran-sharpshooter-reanimated-zombie",
name: "Marran Sharpshooter (Reanimated: Zombie)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"reanimated-zombie",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-infused",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 100,
vision: 1800,
speed: 642.8571428571429,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-reanimated-zombie-attack": {
slug: "marran-sharpshooter-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7692307692307692,
range: 1200,
abilityOf: "marran-sharpshooter-reanimated-zombie",
damage: 15,
damagePerSec: 20,
damageDisplay: "15",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-reanimated-zombie-toggle-firing-position": {
slug: "marran-sharpshooter-reanimated-zombie-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-reanimated-zombie",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"marran-sharpshooter-infused": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-infused",
id: "mercenary/marran/unit/marran-sharpshooter-infused",
name: "Marran Sharpshooter (Reanimated: Zombie) (Infused)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"reanimated-zombie",
"infused",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 150,
vision: 1800,
speed: 642.8571428571429,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-infused-attack": {
slug: "marran-sharpshooter-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7692307692307692,
range: 1200,
abilityOf: "marran-sharpshooter-infused",
damage: 22.5,
damagePerSec: 29,
damageDisplay: "22.5",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-infused-toggle-firing-position": {
slug: "marran-sharpshooter-infused-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"marran-sharpshooter-double-infused": {
src: "mercenary/marran/unit/marran_sharpshooter.pkl",
slug: "marran-sharpshooter-double-infused",
id: "mercenary/marran/unit/marran-sharpshooter-double-infused",
name: "Marran Sharpshooter (Reanimated: Zombie) (Double Infused)",
shortName: "Sharpshooter",
type: "unit",
subtype: "merc",
faction: "marran",
tier: "T1",
tagList: [
"reanimated-zombie",
"infused",
"double-infused",
"unit",
"unit:merc",
"faction:marran",
"tier:1",
"armor:light",
"shielded",
"attacker",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "fa911f95-449e-47a7-9aa4-8084ed260d3d",
hexiteCost: 50,
fluxCost: 200,
buildCount: 3,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 642.8571428571429,
shields: 100,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"marran-sharpshooter-double-infused-attack": {
slug: "marran-sharpshooter-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "marran",
tagList: ["ability", "ability:attack", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 0.7692307692307692,
range: 1200,
abilityOf: "marran-sharpshooter-double-infused",
damage: 30,
damagePerSec: 39,
damageDisplay: "30",
bonusPercent: 50,
bonusVsTags: ["armor:light"],
autocast: "always",
},
"marran-sharpshooter-double-infused-toggle-firing-position": {
slug: "marran-sharpshooter-double-infused-toggle-firing-position",
name: "Firing Position",
shortName: "Firing Position",
description: "45s cooldown. 0.3s to set up. gain 100% range and 50% attack speed against against units in a limited arc. cannot move while in firing position",
type: "ability",
subtype: "toggle",
faction: "marran",
tagList: ["ability", "ability:toggle", "faction:marran"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
togglesMode: "siege",
delay: 1,
abilityOf: "marran-sharpshooter-double-infused",
autoca