@zerospacegg/iolin
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Community ZeroSpace game data library - units, buildings, abilities, and more
1,201 lines • 50.1 kB
JavaScript
const DreadSniper = {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper",
id: "mercenary/dread/unit/dread-sniper",
name: "Dread Sniper",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-infused",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 125,
vision: 1800,
speed: 500,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-attack": {
slug: "dread-sniper-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 2.2,
range: 1750,
abilityOf: "dread-sniper",
damage: 30,
damagePerSec: 14,
damageDisplay: "30",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-spell-crippling-shot": {
slug: "dread-sniper-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"dread-sniper-infused": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-infused",
id: "mercenary/dread/unit/dread-sniper-infused",
name: "Dread Sniper (Infused)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"infused",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 187.5,
vision: 1800,
speed: 500,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-infused-attack": {
slug: "dread-sniper-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 2.2,
range: 1750,
abilityOf: "dread-sniper-infused",
damage: 45,
damagePerSec: 20,
damageDisplay: "45.0",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-infused-spell-crippling-shot": {
slug: "dread-sniper-infused-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-infused",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"dread-sniper-reanimated-alive": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-reanimated-alive",
id: "mercenary/dread/unit/dread-sniper-reanimated-alive",
name: "Dread Sniper (Infused) (Reanimated: Alive)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"infused",
"reanimated-alive",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 187.5,
vision: 1800,
speed: 650,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-reanimated-alive-attack": {
slug: "dread-sniper-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.54,
range: 1750,
abilityOf: "dread-sniper-reanimated-alive",
damage: 45,
damagePerSec: 29,
damageDisplay: "45.0",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-reanimated-alive-spell-crippling-shot": {
slug: "dread-sniper-reanimated-alive-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-reanimated-alive",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"dread-sniper-reanimated-zombie": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-reanimated-zombie",
id: "mercenary/dread/unit/dread-sniper-reanimated-zombie",
name: "Dread Sniper (Infused) (Reanimated: Zombie)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"infused",
"reanimated-zombie",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 187.5,
vision: 1800,
speed: 714.2857142857143,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-reanimated-zombie-attack": {
slug: "dread-sniper-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.6923076923076923,
range: 1750,
abilityOf: "dread-sniper-reanimated-zombie",
damage: 45,
damagePerSec: 27,
damageDisplay: "45.0",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-reanimated-zombie-spell-crippling-shot": {
slug: "dread-sniper-reanimated-zombie-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-reanimated-zombie",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 21.9,
upgrade: {},
},
"dread-sniper-double-infused": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-double-infused",
id: "mercenary/dread/unit/dread-sniper-double-infused",
name: "Dread Sniper (Double Infused)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"infused",
"double-infused",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 250,
vision: 1800,
speed: 500,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-double-infused-attack": {
slug: "dread-sniper-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 2.2,
range: 1750,
abilityOf: "dread-sniper-double-infused",
damage: 60,
damagePerSec: 27,
damageDisplay: "60",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-double-infused-spell-crippling-shot": {
slug: "dread-sniper-double-infused-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-double-infused",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"dread-sniper-reanimated-alive": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-reanimated-alive",
id: "mercenary/dread/unit/dread-sniper-reanimated-alive",
name: "Dread Sniper (Double Infused) (Reanimated: Alive)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"infused",
"double-infused",
"reanimated-alive",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 250,
vision: 1800,
speed: 650,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-reanimated-alive-attack": {
slug: "dread-sniper-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.54,
range: 1750,
abilityOf: "dread-sniper-reanimated-alive",
damage: 60,
damagePerSec: 39,
damageDisplay: "60",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-reanimated-alive-spell-crippling-shot": {
slug: "dread-sniper-reanimated-alive-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-reanimated-alive",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"dread-sniper-reanimated-zombie": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-reanimated-zombie",
id: "mercenary/dread/unit/dread-sniper-reanimated-zombie",
name: "Dread Sniper (Double Infused) (Reanimated: Zombie)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"infused",
"double-infused",
"reanimated-zombie",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 250,
vision: 1800,
speed: 714.2857142857143,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-reanimated-zombie-attack": {
slug: "dread-sniper-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.6923076923076923,
range: 1750,
abilityOf: "dread-sniper-reanimated-zombie",
damage: 60,
damagePerSec: 35,
damageDisplay: "60",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-reanimated-zombie-spell-crippling-shot": {
slug: "dread-sniper-reanimated-zombie-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-reanimated-zombie",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 21.9,
upgrade: {},
},
"dread-sniper-reanimated-alive": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-reanimated-alive",
id: "mercenary/dread/unit/dread-sniper-reanimated-alive",
name: "Dread Sniper (Reanimated: Alive)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"reanimated-alive",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-infused",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 125,
vision: 1800,
speed: 650,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-reanimated-alive-attack": {
slug: "dread-sniper-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.54,
range: 1750,
abilityOf: "dread-sniper-reanimated-alive",
damage: 30,
damagePerSec: 19,
damageDisplay: "30",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-reanimated-alive-spell-crippling-shot": {
slug: "dread-sniper-reanimated-alive-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-reanimated-alive",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"dread-sniper-infused": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-infused",
id: "mercenary/dread/unit/dread-sniper-infused",
name: "Dread Sniper (Reanimated: Alive) (Infused)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"reanimated-alive",
"infused",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 187.5,
vision: 1800,
speed: 650,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-infused-attack": {
slug: "dread-sniper-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.54,
range: 1750,
abilityOf: "dread-sniper-infused",
damage: 45,
damagePerSec: 29,
damageDisplay: "45.0",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-infused-spell-crippling-shot": {
slug: "dread-sniper-infused-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-infused",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"dread-sniper-double-infused": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-double-infused",
id: "mercenary/dread/unit/dread-sniper-double-infused",
name: "Dread Sniper (Reanimated: Alive) (Double Infused)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"reanimated-alive",
"infused",
"double-infused",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 250,
vision: 1800,
speed: 650,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-double-infused-attack": {
slug: "dread-sniper-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.54,
range: 1750,
abilityOf: "dread-sniper-double-infused",
damage: 60,
damagePerSec: 39,
damageDisplay: "60",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-double-infused-spell-crippling-shot": {
slug: "dread-sniper-double-infused-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-double-infused",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: true,
canBeReanimated: false,
canBeMindControlled: true,
infuseCost: 8,
upgrade: {},
},
"dread-sniper-reanimated-zombie": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-reanimated-zombie",
id: "mercenary/dread/unit/dread-sniper-reanimated-zombie",
name: "Dread Sniper (Reanimated: Zombie)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"reanimated-zombie",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-infused",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 125,
vision: 1800,
speed: 714.2857142857143,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-reanimated-zombie-attack": {
slug: "dread-sniper-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.6923076923076923,
range: 1750,
abilityOf: "dread-sniper-reanimated-zombie",
damage: 30,
damagePerSec: 18,
damageDisplay: "30",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-reanimated-zombie-spell-crippling-shot": {
slug: "dread-sniper-reanimated-zombie-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-reanimated-zombie",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"dread-sniper-infused": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-infused",
id: "mercenary/dread/unit/dread-sniper-infused",
name: "Dread Sniper (Reanimated: Zombie) (Infused)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"reanimated-zombie",
"infused",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 187.5,
vision: 1800,
speed: 714.2857142857143,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-infused-attack": {
slug: "dread-sniper-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.6923076923076923,
range: 1750,
abilityOf: "dread-sniper-infused",
damage: 45,
damagePerSec: 27,
damageDisplay: "45.0",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-infused-spell-crippling-shot": {
slug: "dread-sniper-infused-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-infused",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
"dread-sniper-double-infused": {
src: "mercenary/dread/unit/dread_sniper.pkl",
slug: "dread-sniper-double-infused",
id: "mercenary/dread/unit/dread-sniper-double-infused",
name: "Dread Sniper (Reanimated: Zombie) (Double Infused)",
shortName: "Sniper",
type: "unit",
subtype: "merc",
faction: "dread",
tier: "T1",
tagList: [
"reanimated-zombie",
"infused",
"double-infused",
"unit",
"unit:merc",
"faction:dread",
"tier:1",
"armor:light",
"shielded",
"attacker",
"spellcaster",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "01c16a3f-740e-4150-afb4-cbb80efed840",
hexiteCost: 75,
fluxCost: 200,
buildCount: 2,
domain: "ground",
supply: 8,
hp: 250,
vision: 1800,
speed: 714.2857142857143,
shields: 125,
armorType: "light",
untargetable: false,
maxAddOns: 0,
ability: {
"dread-sniper-double-infused-attack": {
slug: "dread-sniper-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "dread",
tagList: ["ability", "ability:attack", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
cooldown: 1.6923076923076923,
range: 1750,
abilityOf: "dread-sniper-double-infused",
damage: 60,
damagePerSec: 35,
damageDisplay: "60",
bonusPercent: 75,
bonusVsTags: ["flyer"],
autocast: "always",
},
"dread-sniper-double-infused-spell-crippling-shot": {
slug: "dread-sniper-double-infused-spell-crippling-shot",
name: "Crippling Shot",
shortName: "Crippling Shot",
description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds",
type: "ability",
subtype: "spell",
faction: "dread",
tagList: ["ability", "ability:spell", "faction:dread"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 75,
delay: 0.3,
abilityOf: "dread-sniper-double-infused",
damage: 50,
damagePerSec: 1,
damageDisplay: "50",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
},
},
canBeInfused: true,
canBeReanimated: false,
canBeMindControlled: true,
infuseCost: 8,
upgrade: {},
},
},
canBeInfused: true,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 21.9,
infuseCost: 8,
upgrade: {},
};
// Export the entity as a named export for better ES modules compatibility
export const entity = Dread