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@zerospacegg/iolin

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Community ZeroSpace game data library - units, buildings, abilities, and more

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const DreadSniper = { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper", id: "mercenary/dread/unit/dread-sniper", name: "Dread Sniper", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-infused", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 125, vision: 1800, speed: 500, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-attack": { slug: "dread-sniper-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 2.2, range: 1750, abilityOf: "dread-sniper", damage: 30, damagePerSec: 14, damageDisplay: "30", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-spell-crippling-shot": { slug: "dread-sniper-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "dread-sniper-infused": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-infused", id: "mercenary/dread/unit/dread-sniper-infused", name: "Dread Sniper (Infused)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "infused", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 187.5, vision: 1800, speed: 500, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-infused-attack": { slug: "dread-sniper-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 2.2, range: 1750, abilityOf: "dread-sniper-infused", damage: 45, damagePerSec: 20, damageDisplay: "45.0", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-infused-spell-crippling-shot": { slug: "dread-sniper-infused-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-infused", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "dread-sniper-reanimated-alive": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-reanimated-alive", id: "mercenary/dread/unit/dread-sniper-reanimated-alive", name: "Dread Sniper (Infused) (Reanimated: Alive)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "infused", "reanimated-alive", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 187.5, vision: 1800, speed: 650, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-reanimated-alive-attack": { slug: "dread-sniper-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.54, range: 1750, abilityOf: "dread-sniper-reanimated-alive", damage: 45, damagePerSec: 29, damageDisplay: "45.0", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-reanimated-alive-spell-crippling-shot": { slug: "dread-sniper-reanimated-alive-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-reanimated-alive", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "dread-sniper-reanimated-zombie": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-reanimated-zombie", id: "mercenary/dread/unit/dread-sniper-reanimated-zombie", name: "Dread Sniper (Infused) (Reanimated: Zombie)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "infused", "reanimated-zombie", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 187.5, vision: 1800, speed: 714.2857142857143, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-reanimated-zombie-attack": { slug: "dread-sniper-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.6923076923076923, range: 1750, abilityOf: "dread-sniper-reanimated-zombie", damage: 45, damagePerSec: 27, damageDisplay: "45.0", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-reanimated-zombie-spell-crippling-shot": { slug: "dread-sniper-reanimated-zombie-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-reanimated-zombie", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 21.9, upgrade: {}, }, "dread-sniper-double-infused": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-double-infused", id: "mercenary/dread/unit/dread-sniper-double-infused", name: "Dread Sniper (Double Infused)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "infused", "double-infused", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 250, vision: 1800, speed: 500, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-double-infused-attack": { slug: "dread-sniper-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 2.2, range: 1750, abilityOf: "dread-sniper-double-infused", damage: 60, damagePerSec: 27, damageDisplay: "60", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-double-infused-spell-crippling-shot": { slug: "dread-sniper-double-infused-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-double-infused", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "dread-sniper-reanimated-alive": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-reanimated-alive", id: "mercenary/dread/unit/dread-sniper-reanimated-alive", name: "Dread Sniper (Double Infused) (Reanimated: Alive)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "infused", "double-infused", "reanimated-alive", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 250, vision: 1800, speed: 650, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-reanimated-alive-attack": { slug: "dread-sniper-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.54, range: 1750, abilityOf: "dread-sniper-reanimated-alive", damage: 60, damagePerSec: 39, damageDisplay: "60", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-reanimated-alive-spell-crippling-shot": { slug: "dread-sniper-reanimated-alive-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-reanimated-alive", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "dread-sniper-reanimated-zombie": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-reanimated-zombie", id: "mercenary/dread/unit/dread-sniper-reanimated-zombie", name: "Dread Sniper (Double Infused) (Reanimated: Zombie)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "infused", "double-infused", "reanimated-zombie", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 250, vision: 1800, speed: 714.2857142857143, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-reanimated-zombie-attack": { slug: "dread-sniper-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.6923076923076923, range: 1750, abilityOf: "dread-sniper-reanimated-zombie", damage: 60, damagePerSec: 35, damageDisplay: "60", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-reanimated-zombie-spell-crippling-shot": { slug: "dread-sniper-reanimated-zombie-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-reanimated-zombie", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 21.9, upgrade: {}, }, "dread-sniper-reanimated-alive": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-reanimated-alive", id: "mercenary/dread/unit/dread-sniper-reanimated-alive", name: "Dread Sniper (Reanimated: Alive)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "reanimated-alive", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-infused", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 125, vision: 1800, speed: 650, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-reanimated-alive-attack": { slug: "dread-sniper-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.54, range: 1750, abilityOf: "dread-sniper-reanimated-alive", damage: 30, damagePerSec: 19, damageDisplay: "30", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-reanimated-alive-spell-crippling-shot": { slug: "dread-sniper-reanimated-alive-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-reanimated-alive", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "dread-sniper-infused": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-infused", id: "mercenary/dread/unit/dread-sniper-infused", name: "Dread Sniper (Reanimated: Alive) (Infused)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "reanimated-alive", "infused", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 187.5, vision: 1800, speed: 650, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-infused-attack": { slug: "dread-sniper-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.54, range: 1750, abilityOf: "dread-sniper-infused", damage: 45, damagePerSec: 29, damageDisplay: "45.0", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-infused-spell-crippling-shot": { slug: "dread-sniper-infused-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-infused", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "dread-sniper-double-infused": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-double-infused", id: "mercenary/dread/unit/dread-sniper-double-infused", name: "Dread Sniper (Reanimated: Alive) (Double Infused)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "reanimated-alive", "infused", "double-infused", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 250, vision: 1800, speed: 650, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-double-infused-attack": { slug: "dread-sniper-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.54, range: 1750, abilityOf: "dread-sniper-double-infused", damage: 60, damagePerSec: 39, damageDisplay: "60", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-double-infused-spell-crippling-shot": { slug: "dread-sniper-double-infused-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-double-infused", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: true, canBeReanimated: false, canBeMindControlled: true, infuseCost: 8, upgrade: {}, }, "dread-sniper-reanimated-zombie": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-reanimated-zombie", id: "mercenary/dread/unit/dread-sniper-reanimated-zombie", name: "Dread Sniper (Reanimated: Zombie)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "reanimated-zombie", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-infused", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 125, vision: 1800, speed: 714.2857142857143, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-reanimated-zombie-attack": { slug: "dread-sniper-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.6923076923076923, range: 1750, abilityOf: "dread-sniper-reanimated-zombie", damage: 30, damagePerSec: 18, damageDisplay: "30", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-reanimated-zombie-spell-crippling-shot": { slug: "dread-sniper-reanimated-zombie-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-reanimated-zombie", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "dread-sniper-infused": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-infused", id: "mercenary/dread/unit/dread-sniper-infused", name: "Dread Sniper (Reanimated: Zombie) (Infused)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "reanimated-zombie", "infused", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 187.5, vision: 1800, speed: 714.2857142857143, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-infused-attack": { slug: "dread-sniper-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.6923076923076923, range: 1750, abilityOf: "dread-sniper-infused", damage: 45, damagePerSec: 27, damageDisplay: "45.0", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-infused-spell-crippling-shot": { slug: "dread-sniper-infused-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-infused", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, "dread-sniper-double-infused": { src: "mercenary/dread/unit/dread_sniper.pkl", slug: "dread-sniper-double-infused", id: "mercenary/dread/unit/dread-sniper-double-infused", name: "Dread Sniper (Reanimated: Zombie) (Double Infused)", shortName: "Sniper", type: "unit", subtype: "merc", faction: "dread", tier: "T1", tagList: [ "reanimated-zombie", "infused", "double-infused", "unit", "unit:merc", "faction:dread", "tier:1", "armor:light", "shielded", "attacker", "spellcaster", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "01c16a3f-740e-4150-afb4-cbb80efed840", hexiteCost: 75, fluxCost: 200, buildCount: 2, domain: "ground", supply: 8, hp: 250, vision: 1800, speed: 714.2857142857143, shields: 125, armorType: "light", untargetable: false, maxAddOns: 0, ability: { "dread-sniper-double-infused-attack": { slug: "dread-sniper-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "dread", tagList: ["ability", "ability:attack", "faction:dread"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], cooldown: 1.6923076923076923, range: 1750, abilityOf: "dread-sniper-double-infused", damage: 60, damagePerSec: 35, damageDisplay: "60", bonusPercent: 75, bonusVsTags: ["flyer"], autocast: "always", }, "dread-sniper-double-infused-spell-crippling-shot": { slug: "dread-sniper-double-infused-spell-crippling-shot", name: "Crippling Shot", shortName: "Crippling Shot", description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", type: "ability", subtype: "spell", faction: "dread", tagList: ["ability", "ability:spell", "faction:dread"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 75, delay: 0.3, abilityOf: "dread-sniper-double-infused", damage: 50, damagePerSec: 1, damageDisplay: "50", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }, }, canBeInfused: true, canBeReanimated: false, canBeMindControlled: true, infuseCost: 8, upgrade: {}, }, }, canBeInfused: true, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 21.9, infuseCost: 8, upgrade: {}, }; // Export the entity as a named export for better ES modules compatibility export const entity = Dread