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@zerospacegg/iolin

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Community ZeroSpace game data library - units, buildings, abilities, and more

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const WeaponX = { src: "faction/protectorate/unit/weapon_x.pkl", slug: "weapon-x", id: "faction/protectorate/unit/weapon-x", name: "Weapon X", shortName: "Weapon X", type: "unit", subtype: "ultimate", faction: "protectorate", tier: "T4", tagList: [ "unit", "unit:ultimate", "faction:protectorate", "tier:4", "armor:heavy", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, uuid: "d395055e-d904-475b-b973-ca017baf94bd", buildCount: 1, domain: "ground", hp: 3000, vision: 1800, speed: 380, armorType: "heavy", untargetable: false, maxAddOns: 0, ability: { "weapon-x-attack": { slug: "weapon-x-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 0.5, range: 180, abilityOf: "weapon-x", volleys: 2, damage: 40, damagePerSec: 160, damageDisplay: "40 x2", splashPercent: 500, splashRange: 50, splashDisplay: "500% over 50 range", autocast: "always", }, "weapon-x-death-trigger-nuke": { slug: "weapon-x-death-trigger-nuke", name: "Nuke", shortName: "Nuke", description: "Explodes on death after a short delay. Explosion radius is 1000", type: "ability", subtype: "death-trigger", faction: "protectorate", tagList: ["ability", "ability:death-trigger", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "trigger", targets: [], delay: 1, abilityOf: "weapon-x", damage: 1385, damageDisplay: "1385", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }; // Export the entity as a named export for better ES modules compatibility export const entity = WeaponX; // Also maintain default export for backward compatibility export default WeaponX; //# sourceMappingURL=weapon-x.js.map