@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
88 lines • 2.61 kB
JavaScript
const WeaponX = {
src: "faction/protectorate/unit/weapon_x.pkl",
slug: "weapon-x",
id: "faction/protectorate/unit/weapon-x",
name: "Weapon X",
shortName: "Weapon X",
type: "unit",
subtype: "ultimate",
faction: "protectorate",
tier: "T4",
tagList: [
"unit",
"unit:ultimate",
"faction:protectorate",
"tier:4",
"armor:heavy",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
uuid: "d395055e-d904-475b-b973-ca017baf94bd",
buildCount: 1,
domain: "ground",
hp: 3000,
vision: 1800,
speed: 380,
armorType: "heavy",
untargetable: false,
maxAddOns: 0,
ability: {
"weapon-x-attack": {
slug: "weapon-x-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 0.5,
range: 180,
abilityOf: "weapon-x",
volleys: 2,
damage: 40,
damagePerSec: 160,
damageDisplay: "40 x2",
splashPercent: 500,
splashRange: 50,
splashDisplay: "500% over 50 range",
autocast: "always",
},
"weapon-x-death-trigger-nuke": {
slug: "weapon-x-death-trigger-nuke",
name: "Nuke",
shortName: "Nuke",
description: "Explodes on death after a short delay. Explosion radius is 1000",
type: "ability",
subtype: "death-trigger",
faction: "protectorate",
tagList: ["ability", "ability:death-trigger", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "trigger",
targets: [],
delay: 1,
abilityOf: "weapon-x",
damage: 1385,
damageDisplay: "1385",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
};
// Export the entity as a named export for better ES modules compatibility
export const entity = WeaponX;
// Also maintain default export for backward compatibility
export default WeaponX;
//# sourceMappingURL=weapon-x.js.map