@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
1,150 lines • 89.8 kB
JavaScript
const Strider = {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider",
id: "faction/protectorate/unit/strider",
name: "Strider",
shortName: "Strider",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-infused",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 1250,
vision: 1800,
speed: 400,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-attack": {
slug: "strider-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 3,
range: 300,
abilityOf: "strider",
volleys: 5,
damage: 12,
damagePerSec: 20,
damageDisplay: "12 x5",
autocast: "always",
},
"strider-spell-unload": {
slug: "strider-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider",
autocast: "never",
},
"strider-toggle-siege-mode": {
slug: "strider-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"strider-infused": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-infused",
id: "faction/protectorate/unit/strider-infused",
name: "Strider (Infused)",
shortName: "Strider (Infused)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"infused",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 1875,
vision: 1800,
speed: 400,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-infused-attack": {
slug: "strider-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 3,
range: 300,
abilityOf: "strider-infused",
volleys: 5,
damage: 18,
damagePerSec: 30,
damageDisplay: "18.0 x5",
autocast: "always",
},
"strider-infused-spell-unload": {
slug: "strider-infused-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-infused",
autocast: "never",
},
"strider-infused-toggle-siege-mode": {
slug: "strider-infused-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"strider-reanimated-alive": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-reanimated-alive",
id: "faction/protectorate/unit/strider-reanimated-alive",
name: "Strider (Infused) (Reanimated: Alive)",
shortName: "Strider (Infused) (Reanimated: Alive)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"infused",
"reanimated-alive",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 1875,
vision: 1800,
speed: 520,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-reanimated-alive-attack": {
slug: "strider-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 2.0999999999999996,
range: 300,
abilityOf: "strider-reanimated-alive",
volleys: 5,
damage: 18,
damagePerSec: 43,
damageDisplay: "18.0 x5",
autocast: "always",
},
"strider-reanimated-alive-spell-unload": {
slug: "strider-reanimated-alive-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-reanimated-alive",
autocast: "never",
},
"strider-reanimated-alive-toggle-siege-mode": {
slug: "strider-reanimated-alive-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-reanimated-alive",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"strider-reanimated-alive-unit-infantry-armor": {
slug: "strider-reanimated-alive-unit-infantry-armor",
name: "Infantry Armor",
shortName: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-alive",
researchTime: 20,
fluxCost: 0,
},
"strider-reanimated-alive-unit-field-deployment": {
slug: "strider-reanimated-alive-unit-field-deployment",
name: "Field Deployment",
shortName: "Field Deployment",
description: "Reinforcements can now be used near striders",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-alive",
researchTime: 20,
fluxCost: 0,
},
},
},
"strider-reanimated-zombie": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-reanimated-zombie",
id: "faction/protectorate/unit/strider-reanimated-zombie",
name: "Strider (Infused) (Reanimated: Zombie)",
shortName: "Strider (Infused) (Reanimated: Zombie)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"infused",
"reanimated-zombie",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 1875,
vision: 1800,
speed: 571.4285714285714,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-reanimated-zombie-attack": {
slug: "strider-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 2.3076923076923075,
range: 300,
abilityOf: "strider-reanimated-zombie",
volleys: 5,
damage: 18,
damagePerSec: 39,
damageDisplay: "18.0 x5",
autocast: "always",
},
"strider-reanimated-zombie-spell-unload": {
slug: "strider-reanimated-zombie-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-reanimated-zombie",
autocast: "never",
},
"strider-reanimated-zombie-toggle-siege-mode": {
slug: "strider-reanimated-zombie-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-reanimated-zombie",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"strider-reanimated-zombie-unit-infantry-armor": {
slug: "strider-reanimated-zombie-unit-infantry-armor",
name: "Infantry Armor",
shortName: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-zombie",
researchTime: 20,
fluxCost: 0,
},
"strider-reanimated-zombie-unit-field-deployment": {
slug: "strider-reanimated-zombie-unit-field-deployment",
name: "Field Deployment",
shortName: "Field Deployment",
description: "Reinforcements can now be used near striders",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-zombie",
researchTime: 20,
fluxCost: 0,
},
},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 22.4,
upgrade: {
"strider-infused-unit-infantry-armor": {
slug: "strider-infused-unit-infantry-armor",
name: "Infantry Armor",
shortName: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-infused",
researchTime: 20,
fluxCost: 0,
},
"strider-infused-unit-field-deployment": {
slug: "strider-infused-unit-field-deployment",
name: "Field Deployment",
shortName: "Field Deployment",
description: "Reinforcements can now be used near striders",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-infused",
researchTime: 20,
fluxCost: 0,
},
},
},
"strider-double-infused": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-double-infused",
id: "faction/protectorate/unit/strider-double-infused",
name: "Strider (Double Infused)",
shortName: "Strider (Double Infused)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"infused",
"double-infused",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 2500,
vision: 1800,
speed: 400,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-double-infused-attack": {
slug: "strider-double-infused-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 3,
range: 300,
abilityOf: "strider-double-infused",
volleys: 5,
damage: 24,
damagePerSec: 40,
damageDisplay: "24 x5",
autocast: "always",
},
"strider-double-infused-spell-unload": {
slug: "strider-double-infused-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-double-infused",
autocast: "never",
},
"strider-double-infused-toggle-siege-mode": {
slug: "strider-double-infused-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-double-infused",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"strider-reanimated-alive": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-reanimated-alive",
id: "faction/protectorate/unit/strider-reanimated-alive",
name: "Strider (Double Infused) (Reanimated: Alive)",
shortName: "Strider (Double Infused) (Reanimated: Alive)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"infused",
"double-infused",
"reanimated-alive",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 2500,
vision: 1800,
speed: 520,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-reanimated-alive-attack": {
slug: "strider-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 2.0999999999999996,
range: 300,
abilityOf: "strider-reanimated-alive",
volleys: 5,
damage: 24,
damagePerSec: 57,
damageDisplay: "24 x5",
autocast: "always",
},
"strider-reanimated-alive-spell-unload": {
slug: "strider-reanimated-alive-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-reanimated-alive",
autocast: "never",
},
"strider-reanimated-alive-toggle-siege-mode": {
slug: "strider-reanimated-alive-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-reanimated-alive",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"strider-reanimated-alive-unit-infantry-armor": {
slug: "strider-reanimated-alive-unit-infantry-armor",
name: "Infantry Armor",
shortName: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-alive",
researchTime: 20,
fluxCost: 0,
},
"strider-reanimated-alive-unit-field-deployment": {
slug: "strider-reanimated-alive-unit-field-deployment",
name: "Field Deployment",
shortName: "Field Deployment",
description: "Reinforcements can now be used near striders",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-alive",
researchTime: 20,
fluxCost: 0,
},
},
},
"strider-reanimated-zombie": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-reanimated-zombie",
id: "faction/protectorate/unit/strider-reanimated-zombie",
name: "Strider (Double Infused) (Reanimated: Zombie)",
shortName: "Strider (Double Infused) (Reanimated: Zombie)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"infused",
"double-infused",
"reanimated-zombie",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 2500,
vision: 1800,
speed: 571.4285714285714,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-reanimated-zombie-attack": {
slug: "strider-reanimated-zombie-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 2.3076923076923075,
range: 300,
abilityOf: "strider-reanimated-zombie",
volleys: 5,
damage: 24,
damagePerSec: 52,
damageDisplay: "24 x5",
autocast: "always",
},
"strider-reanimated-zombie-spell-unload": {
slug: "strider-reanimated-zombie-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-reanimated-zombie",
autocast: "never",
},
"strider-reanimated-zombie-toggle-siege-mode": {
slug: "strider-reanimated-zombie-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-reanimated-zombie",
autocast: "never",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"strider-reanimated-zombie-unit-infantry-armor": {
slug: "strider-reanimated-zombie-unit-infantry-armor",
name: "Infantry Armor",
shortName: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-zombie",
researchTime: 20,
fluxCost: 0,
},
"strider-reanimated-zombie-unit-field-deployment": {
slug: "strider-reanimated-zombie-unit-field-deployment",
name: "Field Deployment",
shortName: "Field Deployment",
description: "Reinforcements can now be used near striders",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-reanimated-zombie",
researchTime: 20,
fluxCost: 0,
},
},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 22.4,
upgrade: {
"strider-double-infused-unit-infantry-armor": {
slug: "strider-double-infused-unit-infantry-armor",
name: "Infantry Armor",
shortName: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-double-infused",
researchTime: 20,
fluxCost: 0,
},
"strider-double-infused-unit-field-deployment": {
slug: "strider-double-infused-unit-field-deployment",
name: "Field Deployment",
shortName: "Field Deployment",
description: "Reinforcements can now be used near striders",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T3.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:3.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "strider-double-infused",
researchTime: 20,
fluxCost: 0,
},
},
},
"strider-reanimated-alive": {
src: "faction/protectorate/unit/strider.pkl",
slug: "strider-reanimated-alive",
id: "faction/protectorate/unit/strider-reanimated-alive",
name: "Strider (Reanimated: Alive)",
shortName: "Strider (Reanimated: Alive)",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T3",
tagList: [
"reanimated-alive",
"unit",
"unit:army",
"faction:protectorate",
"tier:3",
"armor:heavy",
"resist:stun",
"attacker",
"spellcaster",
"sieges",
"can-be-infused",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["advanced-factory"],
unlockedBy: ["advanced-factory"],
uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43",
hexiteCost: 175,
fluxCost: 125,
buildCount: 1,
buildTime: 60,
domain: "ground",
hotkey: "s",
supply: 6,
hp: 1250,
vision: 1800,
speed: 520,
armorType: "heavy",
stunResist: 50,
upgradedBy: ["specialized-research-lab"],
untargetable: false,
carryCapacity: 8,
maxAddOns: 0,
ability: {
"strider-reanimated-alive-attack": {
slug: "strider-reanimated-alive-attack",
name: "Attack",
shortName: "Attack",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 2.0999999999999996,
range: 300,
abilityOf: "strider-reanimated-alive",
volleys: 5,
damage: 12,
damagePerSec: 29,
damageDisplay: "12 x5",
autocast: "always",
},
"strider-reanimated-alive-spell-unload": {
slug: "strider-reanimated-alive-spell-unload",
name: "Unload",
shortName: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
type: "ability",
subtype: "spell",
faction: "protectorate",
tagList: ["ability", "ability:spell", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
targets: [],
cooldown: 0.2,
abilityOf: "strider-reanimated-alive",
autocast: "never",
},
"strider-reanimated-alive-toggle-siege-mode": {
slug: "strider-reanimated-alive-toggle-siege-mode",
name: "Siege Mode",
shortName: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.",
type: "ability",
subtype: "toggle",
faction: "protectorate",
tagList: ["ability", "ability:toggle", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "activated",
hotkey: "p",
reverseHotKey: "ctrl-p",
targets: [],
togglesMode: "siege",
abilityOf: "strider-reanimated-alive",
autocast: "never",
},
},
addOn: {},
variantBuilding: