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Community ZeroSpace game data library - units, buildings, abilities, and more

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const Strider = { src: "faction/protectorate/unit/strider.pkl", slug: "strider", id: "faction/protectorate/unit/strider", name: "Strider", shortName: "Strider", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-infused", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 1250, vision: 1800, speed: 400, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-attack": { slug: "strider-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 3, range: 300, abilityOf: "strider", volleys: 5, damage: 12, damagePerSec: 20, damageDisplay: "12 x5", autocast: "always", }, "strider-spell-unload": { slug: "strider-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider", autocast: "never", }, "strider-toggle-siege-mode": { slug: "strider-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "strider-infused": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-infused", id: "faction/protectorate/unit/strider-infused", name: "Strider (Infused)", shortName: "Strider (Infused)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "infused", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 1875, vision: 1800, speed: 400, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-infused-attack": { slug: "strider-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 3, range: 300, abilityOf: "strider-infused", volleys: 5, damage: 18, damagePerSec: 30, damageDisplay: "18.0 x5", autocast: "always", }, "strider-infused-spell-unload": { slug: "strider-infused-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-infused", autocast: "never", }, "strider-infused-toggle-siege-mode": { slug: "strider-infused-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "strider-reanimated-alive": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-reanimated-alive", id: "faction/protectorate/unit/strider-reanimated-alive", name: "Strider (Infused) (Reanimated: Alive)", shortName: "Strider (Infused) (Reanimated: Alive)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "infused", "reanimated-alive", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 1875, vision: 1800, speed: 520, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-reanimated-alive-attack": { slug: "strider-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 2.0999999999999996, range: 300, abilityOf: "strider-reanimated-alive", volleys: 5, damage: 18, damagePerSec: 43, damageDisplay: "18.0 x5", autocast: "always", }, "strider-reanimated-alive-spell-unload": { slug: "strider-reanimated-alive-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-reanimated-alive", autocast: "never", }, "strider-reanimated-alive-toggle-siege-mode": { slug: "strider-reanimated-alive-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "strider-reanimated-alive-unit-infantry-armor": { slug: "strider-reanimated-alive-unit-infantry-armor", name: "Infantry Armor", shortName: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-alive", researchTime: 20, fluxCost: 0, }, "strider-reanimated-alive-unit-field-deployment": { slug: "strider-reanimated-alive-unit-field-deployment", name: "Field Deployment", shortName: "Field Deployment", description: "Reinforcements can now be used near striders", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-alive", researchTime: 20, fluxCost: 0, }, }, }, "strider-reanimated-zombie": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-reanimated-zombie", id: "faction/protectorate/unit/strider-reanimated-zombie", name: "Strider (Infused) (Reanimated: Zombie)", shortName: "Strider (Infused) (Reanimated: Zombie)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "infused", "reanimated-zombie", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 1875, vision: 1800, speed: 571.4285714285714, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-reanimated-zombie-attack": { slug: "strider-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 2.3076923076923075, range: 300, abilityOf: "strider-reanimated-zombie", volleys: 5, damage: 18, damagePerSec: 39, damageDisplay: "18.0 x5", autocast: "always", }, "strider-reanimated-zombie-spell-unload": { slug: "strider-reanimated-zombie-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-reanimated-zombie", autocast: "never", }, "strider-reanimated-zombie-toggle-siege-mode": { slug: "strider-reanimated-zombie-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-reanimated-zombie", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "strider-reanimated-zombie-unit-infantry-armor": { slug: "strider-reanimated-zombie-unit-infantry-armor", name: "Infantry Armor", shortName: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-zombie", researchTime: 20, fluxCost: 0, }, "strider-reanimated-zombie-unit-field-deployment": { slug: "strider-reanimated-zombie-unit-field-deployment", name: "Field Deployment", shortName: "Field Deployment", description: "Reinforcements can now be used near striders", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-zombie", researchTime: 20, fluxCost: 0, }, }, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 22.4, upgrade: { "strider-infused-unit-infantry-armor": { slug: "strider-infused-unit-infantry-armor", name: "Infantry Armor", shortName: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-infused", researchTime: 20, fluxCost: 0, }, "strider-infused-unit-field-deployment": { slug: "strider-infused-unit-field-deployment", name: "Field Deployment", shortName: "Field Deployment", description: "Reinforcements can now be used near striders", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-infused", researchTime: 20, fluxCost: 0, }, }, }, "strider-double-infused": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-double-infused", id: "faction/protectorate/unit/strider-double-infused", name: "Strider (Double Infused)", shortName: "Strider (Double Infused)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "infused", "double-infused", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 2500, vision: 1800, speed: 400, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-double-infused-attack": { slug: "strider-double-infused-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 3, range: 300, abilityOf: "strider-double-infused", volleys: 5, damage: 24, damagePerSec: 40, damageDisplay: "24 x5", autocast: "always", }, "strider-double-infused-spell-unload": { slug: "strider-double-infused-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-double-infused", autocast: "never", }, "strider-double-infused-toggle-siege-mode": { slug: "strider-double-infused-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-double-infused", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "strider-reanimated-alive": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-reanimated-alive", id: "faction/protectorate/unit/strider-reanimated-alive", name: "Strider (Double Infused) (Reanimated: Alive)", shortName: "Strider (Double Infused) (Reanimated: Alive)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "infused", "double-infused", "reanimated-alive", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 2500, vision: 1800, speed: 520, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-reanimated-alive-attack": { slug: "strider-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 2.0999999999999996, range: 300, abilityOf: "strider-reanimated-alive", volleys: 5, damage: 24, damagePerSec: 57, damageDisplay: "24 x5", autocast: "always", }, "strider-reanimated-alive-spell-unload": { slug: "strider-reanimated-alive-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-reanimated-alive", autocast: "never", }, "strider-reanimated-alive-toggle-siege-mode": { slug: "strider-reanimated-alive-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "strider-reanimated-alive-unit-infantry-armor": { slug: "strider-reanimated-alive-unit-infantry-armor", name: "Infantry Armor", shortName: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-alive", researchTime: 20, fluxCost: 0, }, "strider-reanimated-alive-unit-field-deployment": { slug: "strider-reanimated-alive-unit-field-deployment", name: "Field Deployment", shortName: "Field Deployment", description: "Reinforcements can now be used near striders", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-alive", researchTime: 20, fluxCost: 0, }, }, }, "strider-reanimated-zombie": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-reanimated-zombie", id: "faction/protectorate/unit/strider-reanimated-zombie", name: "Strider (Double Infused) (Reanimated: Zombie)", shortName: "Strider (Double Infused) (Reanimated: Zombie)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "infused", "double-infused", "reanimated-zombie", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 2500, vision: 1800, speed: 571.4285714285714, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-reanimated-zombie-attack": { slug: "strider-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 2.3076923076923075, range: 300, abilityOf: "strider-reanimated-zombie", volleys: 5, damage: 24, damagePerSec: 52, damageDisplay: "24 x5", autocast: "always", }, "strider-reanimated-zombie-spell-unload": { slug: "strider-reanimated-zombie-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-reanimated-zombie", autocast: "never", }, "strider-reanimated-zombie-toggle-siege-mode": { slug: "strider-reanimated-zombie-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-reanimated-zombie", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "strider-reanimated-zombie-unit-infantry-armor": { slug: "strider-reanimated-zombie-unit-infantry-armor", name: "Infantry Armor", shortName: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-zombie", researchTime: 20, fluxCost: 0, }, "strider-reanimated-zombie-unit-field-deployment": { slug: "strider-reanimated-zombie-unit-field-deployment", name: "Field Deployment", shortName: "Field Deployment", description: "Reinforcements can now be used near striders", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-reanimated-zombie", researchTime: 20, fluxCost: 0, }, }, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 22.4, upgrade: { "strider-double-infused-unit-infantry-armor": { slug: "strider-double-infused-unit-infantry-armor", name: "Infantry Armor", shortName: "Infantry Armor", description: "Reduce damage taken of nearby infantry by 20%", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-double-infused", researchTime: 20, fluxCost: 0, }, "strider-double-infused-unit-field-deployment": { slug: "strider-double-infused-unit-field-deployment", name: "Field Deployment", shortName: "Field Deployment", description: "Reinforcements can now be used near striders", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T3.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:3.5", ], inGame: true, fromFuture: false, upgradeOf: "strider-double-infused", researchTime: 20, fluxCost: 0, }, }, }, "strider-reanimated-alive": { src: "faction/protectorate/unit/strider.pkl", slug: "strider-reanimated-alive", id: "faction/protectorate/unit/strider-reanimated-alive", name: "Strider (Reanimated: Alive)", shortName: "Strider (Reanimated: Alive)", type: "unit", subtype: "army", faction: "protectorate", tier: "T3", tagList: [ "reanimated-alive", "unit", "unit:army", "faction:protectorate", "tier:3", "armor:heavy", "resist:stun", "attacker", "spellcaster", "sieges", "can-be-infused", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["advanced-factory"], unlockedBy: ["advanced-factory"], uuid: "a505b1a1-2a65-4e4b-b334-e655c2c58b43", hexiteCost: 175, fluxCost: 125, buildCount: 1, buildTime: 60, domain: "ground", hotkey: "s", supply: 6, hp: 1250, vision: 1800, speed: 520, armorType: "heavy", stunResist: 50, upgradedBy: ["specialized-research-lab"], untargetable: false, carryCapacity: 8, maxAddOns: 0, ability: { "strider-reanimated-alive-attack": { slug: "strider-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 2.0999999999999996, range: 300, abilityOf: "strider-reanimated-alive", volleys: 5, damage: 12, damagePerSec: 29, damageDisplay: "12 x5", autocast: "always", }, "strider-reanimated-alive-spell-unload": { slug: "strider-reanimated-alive-spell-unload", name: "Unload", shortName: "Unload", description: "0.2s cooldown. unload troops in targeted area", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], cooldown: 0.2, abilityOf: "strider-reanimated-alive", autocast: "never", }, "strider-reanimated-alive-toggle-siege-mode": { slug: "strider-reanimated-alive-toggle-siege-mode", name: "Siege Mode", shortName: "Siege Mode", description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Can siege nearby.", type: "ability", subtype: "toggle", faction: "protectorate", tagList: ["ability", "ability:toggle", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "p", reverseHotKey: "ctrl-p", targets: [], togglesMode: "siege", abilityOf: "strider-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: