@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
48 lines • 1.27 kB
JavaScript
const ProtScoutDrone = {
src: "faction/protectorate/unit/prot_scout_drone.pkl",
slug: "prot-scout-drone",
id: "faction/protectorate/unit/prot-scout-drone",
name: "Protectorate Scouting Drone",
shortName: "Scout Drone (Prot)",
type: "unit",
subtype: "special",
faction: "protectorate",
tier: "T0",
tagList: [
"unit",
"unit:special",
"faction:protectorate",
"tier:0",
"flyer",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
maxOwned: 2,
createdBy: ["operating-tower"],
uuid: "e638dca7-2de6-4204-b694-0033b943b504",
hexiteCost: 25,
buildCount: 1,
domain: "air",
supply: 1,
hp: 50,
vision: 1800,
speed: 800,
armorType: "none",
untargetable: false,
maxAddOns: 0,
ability: {},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
infuseCost: 2,
upgrade: {},
};
// Export the entity as a named export for better ES modules compatibility
export const entity = ProtScoutDrone;
// Also maintain default export for backward compatibility
export default ProtScoutDrone;
//# sourceMappingURL=prot-scout-drone.js.map