@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
57 lines • 1.5 kB
JavaScript
const ProtBuildDrone = {
src: "faction/protectorate/unit/prot_build_drone.pkl",
slug: "prot-build-drone",
id: "faction/protectorate/unit/prot-build-drone",
name: "Protectorate Build Drone",
shortName: "Build Drone (Prot)",
type: "unit",
subtype: "builder",
faction: "protectorate",
tier: "T0",
tagList: [
"unit",
"unit:builder",
"faction:protectorate",
"tier:0",
"armor:medium",
"flyer",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
creates: [
"operating-tower",
"supply-platform",
"prot-barracks",
"factory",
"advanced-factory",
"research-lab",
"mechanical-research-lab",
"specialized-research-lab",
"airstrip",
],
createdBy: ["operating-tower"],
uuid: "13b39476-cf10-477d-bd74-c8d8563aee7f",
buildCount: 1,
domain: "air",
supply: 0,
hp: 100,
vision: 1800,
speed: 500,
armorType: "medium",
untargetable: false,
maxAddOns: 0,
ability: {},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {},
};
// Export the entity as a named export for better ES modules compatibility
export const entity = ProtBuildDrone;
// Also maintain default export for backward compatibility
export default ProtBuildDrone;
//# sourceMappingURL=prot-build-drone.js.map