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@zerospacegg/iolin

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Community ZeroSpace game data library - units, buildings, abilities, and more

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const ProtBuildDrone = { src: "faction/protectorate/unit/prot_build_drone.pkl", slug: "prot-build-drone", id: "faction/protectorate/unit/prot-build-drone", name: "Protectorate Build Drone", shortName: "Build Drone (Prot)", type: "unit", subtype: "builder", faction: "protectorate", tier: "T0", tagList: [ "unit", "unit:builder", "faction:protectorate", "tier:0", "armor:medium", "flyer", "can-be-mind-controlled", ], inGame: true, fromFuture: false, creates: [ "operating-tower", "supply-platform", "prot-barracks", "factory", "advanced-factory", "research-lab", "mechanical-research-lab", "specialized-research-lab", "airstrip", ], createdBy: ["operating-tower"], uuid: "13b39476-cf10-477d-bd74-c8d8563aee7f", buildCount: 1, domain: "air", supply: 0, hp: 100, vision: 1800, speed: 500, armorType: "medium", untargetable: false, maxAddOns: 0, ability: {}, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: {}, }; // Export the entity as a named export for better ES modules compatibility export const entity = ProtBuildDrone; // Also maintain default export for backward compatibility export default ProtBuildDrone; //# sourceMappingURL=prot-build-drone.js.map