@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
1,133 lines • 68.6 kB
JavaScript
const Bastion = {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion",
id: "faction/protectorate/unit/bastion",
name: "Bastion",
shortName: "Bastion",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-infused",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 540,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-attack-g53-light-flamethrower": {
slug: "bastion-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.5,
range: 500,
abilityOf: "bastion",
volleys: 2,
damage: 8,
damagePerSec: 11,
damageDisplay: "8 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"bastion-infused": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-infused",
id: "faction/protectorate/unit/bastion-infused",
name: "Bastion (Infused)",
shortName: "Bastion (Infused)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"infused",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 300,
vision: 1800,
speed: 540,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-infused-attack-g53-light-flamethrower": {
slug: "bastion-infused-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.5,
range: 500,
abilityOf: "bastion-infused",
volleys: 2,
damage: 12,
damagePerSec: 16,
damageDisplay: "12.0 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"bastion-reanimated-alive": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-reanimated-alive",
id: "faction/protectorate/unit/bastion-reanimated-alive",
name: "Bastion (Infused) (Reanimated: Alive)",
shortName: "Bastion (Infused) (Reanimated: Alive)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"infused",
"reanimated-alive",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 300,
vision: 1800,
speed: 702,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-reanimated-alive-attack-g53-light-flamethrower": {
slug: "bastion-reanimated-alive-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.0499999999999998,
range: 500,
abilityOf: "bastion-reanimated-alive",
volleys: 2,
damage: 12,
damagePerSec: 23,
damageDisplay: "12.0 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"bastion-reanimated-alive-unit-reactive-armor": {
slug: "bastion-reanimated-alive-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-alive",
researchTime: 50,
fluxCost: 100,
},
"bastion-reanimated-alive-unit-kinetic-mode": {
slug: "bastion-reanimated-alive-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-alive",
researchTime: 60,
fluxCost: 150,
},
},
},
"bastion-reanimated-zombie": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-reanimated-zombie",
id: "faction/protectorate/unit/bastion-reanimated-zombie",
name: "Bastion (Infused) (Reanimated: Zombie)",
shortName: "Bastion (Infused) (Reanimated: Zombie)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"infused",
"reanimated-zombie",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 300,
vision: 1800,
speed: 771.4285714285714,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-reanimated-zombie-attack-g53-light-flamethrower": {
slug: "bastion-reanimated-zombie-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.1538461538461537,
range: 500,
abilityOf: "bastion-reanimated-zombie",
volleys: 2,
damage: 12,
damagePerSec: 21,
damageDisplay: "12.0 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"bastion-reanimated-zombie-unit-reactive-armor": {
slug: "bastion-reanimated-zombie-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-zombie",
researchTime: 50,
fluxCost: 100,
},
"bastion-reanimated-zombie-unit-kinetic-mode": {
slug: "bastion-reanimated-zombie-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-zombie",
researchTime: 60,
fluxCost: 150,
},
},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 5.5,
upgrade: {
"bastion-infused-unit-reactive-armor": {
slug: "bastion-infused-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-infused",
researchTime: 50,
fluxCost: 100,
},
"bastion-infused-unit-kinetic-mode": {
slug: "bastion-infused-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-infused",
researchTime: 60,
fluxCost: 150,
},
},
},
"bastion-double-infused": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-double-infused",
id: "faction/protectorate/unit/bastion-double-infused",
name: "Bastion (Double Infused)",
shortName: "Bastion (Double Infused)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"infused",
"double-infused",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-reanimated",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 400,
vision: 1800,
speed: 540,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-double-infused-attack-g53-light-flamethrower": {
slug: "bastion-double-infused-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.5,
range: 500,
abilityOf: "bastion-double-infused",
volleys: 2,
damage: 16,
damagePerSec: 21,
damageDisplay: "16 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"bastion-reanimated-alive": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-reanimated-alive",
id: "faction/protectorate/unit/bastion-reanimated-alive",
name: "Bastion (Double Infused) (Reanimated: Alive)",
shortName: "Bastion (Double Infused) (Reanimated: Alive)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"infused",
"double-infused",
"reanimated-alive",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 400,
vision: 1800,
speed: 702,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-reanimated-alive-attack-g53-light-flamethrower": {
slug: "bastion-reanimated-alive-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.0499999999999998,
range: 500,
abilityOf: "bastion-reanimated-alive",
volleys: 2,
damage: 16,
damagePerSec: 30,
damageDisplay: "16 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"bastion-reanimated-alive-unit-reactive-armor": {
slug: "bastion-reanimated-alive-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-alive",
researchTime: 50,
fluxCost: 100,
},
"bastion-reanimated-alive-unit-kinetic-mode": {
slug: "bastion-reanimated-alive-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-alive",
researchTime: 60,
fluxCost: 150,
},
},
},
"bastion-reanimated-zombie": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-reanimated-zombie",
id: "faction/protectorate/unit/bastion-reanimated-zombie",
name: "Bastion (Double Infused) (Reanimated: Zombie)",
shortName: "Bastion (Double Infused) (Reanimated: Zombie)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"infused",
"double-infused",
"reanimated-zombie",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 400,
vision: 1800,
speed: 771.4285714285714,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-reanimated-zombie-attack-g53-light-flamethrower": {
slug: "bastion-reanimated-zombie-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.1538461538461537,
range: 500,
abilityOf: "bastion-reanimated-zombie",
volleys: 2,
damage: 16,
damagePerSec: 28,
damageDisplay: "16 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"bastion-reanimated-zombie-unit-reactive-armor": {
slug: "bastion-reanimated-zombie-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-zombie",
researchTime: 50,
fluxCost: 100,
},
"bastion-reanimated-zombie-unit-kinetic-mode": {
slug: "bastion-reanimated-zombie-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-zombie",
researchTime: 60,
fluxCost: 150,
},
},
},
},
canBeInfused: false,
canBeReanimated: true,
canBeMindControlled: true,
reanimateCost: 5.5,
upgrade: {
"bastion-double-infused-unit-reactive-armor": {
slug: "bastion-double-infused-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-double-infused",
researchTime: 50,
fluxCost: 100,
},
"bastion-double-infused-unit-kinetic-mode": {
slug: "bastion-double-infused-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-double-infused",
researchTime: 60,
fluxCost: 150,
},
},
},
"bastion-reanimated-alive": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-reanimated-alive",
id: "faction/protectorate/unit/bastion-reanimated-alive",
name: "Bastion (Reanimated: Alive)",
shortName: "Bastion (Reanimated: Alive)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"reanimated-alive",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-infused",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 200,
vision: 1800,
speed: 702,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-reanimated-alive-attack-g53-light-flamethrower": {
slug: "bastion-reanimated-alive-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.0499999999999998,
range: 500,
abilityOf: "bastion-reanimated-alive",
volleys: 2,
damage: 8,
damagePerSec: 15,
damageDisplay: "8 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {
"bastion-infused": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-infused",
id: "faction/protectorate/unit/bastion-infused",
name: "Bastion (Reanimated: Alive) (Infused)",
shortName: "Bastion (Reanimated: Alive) (Infused)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"reanimated-alive",
"infused",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 300,
vision: 1800,
speed: 702,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-infused-attack-g53-light-flamethrower": {
slug: "bastion-infused-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.0499999999999998,
range: 500,
abilityOf: "bastion-infused",
volleys: 2,
damage: 12,
damagePerSec: 23,
damageDisplay: "12.0 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"bastion-infused-unit-reactive-armor": {
slug: "bastion-infused-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-infused",
researchTime: 50,
fluxCost: 100,
},
"bastion-infused-unit-kinetic-mode": {
slug: "bastion-infused-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-infused",
researchTime: 60,
fluxCost: 150,
},
},
},
"bastion-double-infused": {
src: "faction/protectorate/unit/bastion.pkl",
slug: "bastion-double-infused",
id: "faction/protectorate/unit/bastion-double-infused",
name: "Bastion (Reanimated: Alive) (Double Infused)",
shortName: "Bastion (Reanimated: Alive) (Double Infused)",
description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.",
type: "unit",
subtype: "army",
faction: "protectorate",
tier: "T1.5",
tagList: [
"reanimated-alive",
"infused",
"double-infused",
"unit",
"unit:army",
"faction:protectorate",
"tier:1.5",
"armor:medium",
"attacker",
"can-be-mind-controlled",
],
inGame: true,
fromFuture: false,
createdBy: ["prot-barracks"],
unlockedBy: ["research-lab"],
uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc",
hexiteCost: 50,
fluxCost: 25,
buildCount: 1,
buildTime: 24,
domain: "ground",
supply: 3,
hp: 400,
vision: 1800,
speed: 702,
armorType: "medium",
upgradedBy: ["research-lab"],
untargetable: false,
maxAddOns: 0,
ability: {
"bastion-double-infused-attack-g53-light-flamethrower": {
slug: "bastion-double-infused-attack-g53-light-flamethrower",
name: "G53 Light Flamethrower",
shortName: "G53 Light Flamethrower",
type: "ability",
subtype: "attack",
faction: "protectorate",
tagList: ["ability", "ability:attack", "faction:protectorate"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["ground"],
cooldown: 1.0499999999999998,
range: 500,
abilityOf: "bastion-double-infused",
volleys: 2,
damage: 16,
damagePerSec: 30,
damageDisplay: "16 x2",
splashPercent: 30,
splashRange: 100,
splashDisplay: "30% over 100 range",
bonusPercent: 100,
bonusVsTags: ["armor:light"],
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
canBeInfused: false,
canBeReanimated: false,
canBeMindControlled: true,
upgrade: {
"bastion-double-infused-unit-reactive-armor": {
slug: "bastion-double-infused-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-double-infused",
researchTime: 50,
fluxCost: 100,
},
"bastion-double-infused-unit-kinetic-mode": {
slug: "bastion-double-infused-unit-kinetic-mode",
name: "Kinetic Mode",
shortName: "Kinetic Mode",
description: "Gains +40% movement speed outside of combat. 5s delay after last combat.",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T2.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:2.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-double-infused",
researchTime: 60,
fluxCost: 150,
},
},
},
},
canBeInfused: true,
canBeReanimated: false,
canBeMindControlled: true,
infuseCost: 4,
upgrade: {
"bastion-reanimated-alive-unit-reactive-armor": {
slug: "bastion-reanimated-alive-unit-reactive-armor",
name: "Reactive Armor",
shortName: "Reactive Armor",
description: "+25% health and +1 armor",
type: "upgrade",
subtype: "unit",
faction: "protectorate",
tier: "T1.5",
tagList: [
"upgrade",
"upgrade:unit",
"faction:protectorate",
"tier:1.5",
],
inGame: true,
fromFuture: false,
upgradeOf: "bastion-reanimated-alive",
researchTime: 50,
fluxCost: 100,
},
"bastion-reanimated-alive-unit-kinetic-mode": {
slug: "bastion-reanimated-alive-unit-kinetic-mode",
name: "Kinetic Mode",
shortName