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Community ZeroSpace game data library - units, buildings, abilities, and more

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const Bastion = { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion", id: "faction/protectorate/unit/bastion", name: "Bastion", shortName: "Bastion", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-infused", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 540, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-attack-g53-light-flamethrower": { slug: "bastion-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.5, range: 500, abilityOf: "bastion", volleys: 2, damage: 8, damagePerSec: 11, damageDisplay: "8 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "bastion-infused": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-infused", id: "faction/protectorate/unit/bastion-infused", name: "Bastion (Infused)", shortName: "Bastion (Infused)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "infused", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 300, vision: 1800, speed: 540, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-infused-attack-g53-light-flamethrower": { slug: "bastion-infused-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.5, range: 500, abilityOf: "bastion-infused", volleys: 2, damage: 12, damagePerSec: 16, damageDisplay: "12.0 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "bastion-reanimated-alive": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-reanimated-alive", id: "faction/protectorate/unit/bastion-reanimated-alive", name: "Bastion (Infused) (Reanimated: Alive)", shortName: "Bastion (Infused) (Reanimated: Alive)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "infused", "reanimated-alive", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 300, vision: 1800, speed: 702, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-reanimated-alive-attack-g53-light-flamethrower": { slug: "bastion-reanimated-alive-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.0499999999999998, range: 500, abilityOf: "bastion-reanimated-alive", volleys: 2, damage: 12, damagePerSec: 23, damageDisplay: "12.0 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "bastion-reanimated-alive-unit-reactive-armor": { slug: "bastion-reanimated-alive-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-alive", researchTime: 50, fluxCost: 100, }, "bastion-reanimated-alive-unit-kinetic-mode": { slug: "bastion-reanimated-alive-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-alive", researchTime: 60, fluxCost: 150, }, }, }, "bastion-reanimated-zombie": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-reanimated-zombie", id: "faction/protectorate/unit/bastion-reanimated-zombie", name: "Bastion (Infused) (Reanimated: Zombie)", shortName: "Bastion (Infused) (Reanimated: Zombie)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "infused", "reanimated-zombie", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 300, vision: 1800, speed: 771.4285714285714, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-reanimated-zombie-attack-g53-light-flamethrower": { slug: "bastion-reanimated-zombie-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.1538461538461537, range: 500, abilityOf: "bastion-reanimated-zombie", volleys: 2, damage: 12, damagePerSec: 21, damageDisplay: "12.0 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "bastion-reanimated-zombie-unit-reactive-armor": { slug: "bastion-reanimated-zombie-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-zombie", researchTime: 50, fluxCost: 100, }, "bastion-reanimated-zombie-unit-kinetic-mode": { slug: "bastion-reanimated-zombie-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-zombie", researchTime: 60, fluxCost: 150, }, }, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 5.5, upgrade: { "bastion-infused-unit-reactive-armor": { slug: "bastion-infused-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-infused", researchTime: 50, fluxCost: 100, }, "bastion-infused-unit-kinetic-mode": { slug: "bastion-infused-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-infused", researchTime: 60, fluxCost: 150, }, }, }, "bastion-double-infused": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-double-infused", id: "faction/protectorate/unit/bastion-double-infused", name: "Bastion (Double Infused)", shortName: "Bastion (Double Infused)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "infused", "double-infused", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-reanimated", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 400, vision: 1800, speed: 540, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-double-infused-attack-g53-light-flamethrower": { slug: "bastion-double-infused-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.5, range: 500, abilityOf: "bastion-double-infused", volleys: 2, damage: 16, damagePerSec: 21, damageDisplay: "16 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "bastion-reanimated-alive": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-reanimated-alive", id: "faction/protectorate/unit/bastion-reanimated-alive", name: "Bastion (Double Infused) (Reanimated: Alive)", shortName: "Bastion (Double Infused) (Reanimated: Alive)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "infused", "double-infused", "reanimated-alive", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 400, vision: 1800, speed: 702, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-reanimated-alive-attack-g53-light-flamethrower": { slug: "bastion-reanimated-alive-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.0499999999999998, range: 500, abilityOf: "bastion-reanimated-alive", volleys: 2, damage: 16, damagePerSec: 30, damageDisplay: "16 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "bastion-reanimated-alive-unit-reactive-armor": { slug: "bastion-reanimated-alive-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-alive", researchTime: 50, fluxCost: 100, }, "bastion-reanimated-alive-unit-kinetic-mode": { slug: "bastion-reanimated-alive-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-alive", researchTime: 60, fluxCost: 150, }, }, }, "bastion-reanimated-zombie": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-reanimated-zombie", id: "faction/protectorate/unit/bastion-reanimated-zombie", name: "Bastion (Double Infused) (Reanimated: Zombie)", shortName: "Bastion (Double Infused) (Reanimated: Zombie)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "infused", "double-infused", "reanimated-zombie", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 400, vision: 1800, speed: 771.4285714285714, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-reanimated-zombie-attack-g53-light-flamethrower": { slug: "bastion-reanimated-zombie-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.1538461538461537, range: 500, abilityOf: "bastion-reanimated-zombie", volleys: 2, damage: 16, damagePerSec: 28, damageDisplay: "16 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "bastion-reanimated-zombie-unit-reactive-armor": { slug: "bastion-reanimated-zombie-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-zombie", researchTime: 50, fluxCost: 100, }, "bastion-reanimated-zombie-unit-kinetic-mode": { slug: "bastion-reanimated-zombie-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-zombie", researchTime: 60, fluxCost: 150, }, }, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: true, reanimateCost: 5.5, upgrade: { "bastion-double-infused-unit-reactive-armor": { slug: "bastion-double-infused-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-double-infused", researchTime: 50, fluxCost: 100, }, "bastion-double-infused-unit-kinetic-mode": { slug: "bastion-double-infused-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-double-infused", researchTime: 60, fluxCost: 150, }, }, }, "bastion-reanimated-alive": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-reanimated-alive", id: "faction/protectorate/unit/bastion-reanimated-alive", name: "Bastion (Reanimated: Alive)", shortName: "Bastion (Reanimated: Alive)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "reanimated-alive", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-infused", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 200, vision: 1800, speed: 702, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-reanimated-alive-attack-g53-light-flamethrower": { slug: "bastion-reanimated-alive-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.0499999999999998, range: 500, abilityOf: "bastion-reanimated-alive", volleys: 2, damage: 8, damagePerSec: 15, damageDisplay: "8 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "bastion-infused": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-infused", id: "faction/protectorate/unit/bastion-infused", name: "Bastion (Reanimated: Alive) (Infused)", shortName: "Bastion (Reanimated: Alive) (Infused)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "reanimated-alive", "infused", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 300, vision: 1800, speed: 702, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-infused-attack-g53-light-flamethrower": { slug: "bastion-infused-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.0499999999999998, range: 500, abilityOf: "bastion-infused", volleys: 2, damage: 12, damagePerSec: 23, damageDisplay: "12.0 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "bastion-infused-unit-reactive-armor": { slug: "bastion-infused-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-infused", researchTime: 50, fluxCost: 100, }, "bastion-infused-unit-kinetic-mode": { slug: "bastion-infused-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-infused", researchTime: 60, fluxCost: 150, }, }, }, "bastion-double-infused": { src: "faction/protectorate/unit/bastion.pkl", slug: "bastion-double-infused", id: "faction/protectorate/unit/bastion-double-infused", name: "Bastion (Reanimated: Alive) (Double Infused)", shortName: "Bastion (Reanimated: Alive) (Double Infused)", description: "Protectorate's T1 marine-style unit. Has a jetpack for jumpin up cliffs and over things and often just for fun.", type: "unit", subtype: "army", faction: "protectorate", tier: "T1.5", tagList: [ "reanimated-alive", "infused", "double-infused", "unit", "unit:army", "faction:protectorate", "tier:1.5", "armor:medium", "attacker", "can-be-mind-controlled", ], inGame: true, fromFuture: false, createdBy: ["prot-barracks"], unlockedBy: ["research-lab"], uuid: "09e41141-8b54-4634-bc20-499e82e9b3cc", hexiteCost: 50, fluxCost: 25, buildCount: 1, buildTime: 24, domain: "ground", supply: 3, hp: 400, vision: 1800, speed: 702, armorType: "medium", upgradedBy: ["research-lab"], untargetable: false, maxAddOns: 0, ability: { "bastion-double-infused-attack-g53-light-flamethrower": { slug: "bastion-double-infused-attack-g53-light-flamethrower", name: "G53 Light Flamethrower", shortName: "G53 Light Flamethrower", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground"], cooldown: 1.0499999999999998, range: 500, abilityOf: "bastion-double-infused", volleys: 2, damage: 16, damagePerSec: 30, damageDisplay: "16 x2", splashPercent: 30, splashRange: 100, splashDisplay: "30% over 100 range", bonusPercent: 100, bonusVsTags: ["armor:light"], autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: true, upgrade: { "bastion-double-infused-unit-reactive-armor": { slug: "bastion-double-infused-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-double-infused", researchTime: 50, fluxCost: 100, }, "bastion-double-infused-unit-kinetic-mode": { slug: "bastion-double-infused-unit-kinetic-mode", name: "Kinetic Mode", shortName: "Kinetic Mode", description: "Gains +40% movement speed outside of combat. 5s delay after last combat.", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T2.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:2.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-double-infused", researchTime: 60, fluxCost: 150, }, }, }, }, canBeInfused: true, canBeReanimated: false, canBeMindControlled: true, infuseCost: 4, upgrade: { "bastion-reanimated-alive-unit-reactive-armor": { slug: "bastion-reanimated-alive-unit-reactive-armor", name: "Reactive Armor", shortName: "Reactive Armor", description: "+25% health and +1 armor", type: "upgrade", subtype: "unit", faction: "protectorate", tier: "T1.5", tagList: [ "upgrade", "upgrade:unit", "faction:protectorate", "tier:1.5", ], inGame: true, fromFuture: false, upgradeOf: "bastion-reanimated-alive", researchTime: 50, fluxCost: 100, }, "bastion-reanimated-alive-unit-kinetic-mode": { slug: "bastion-reanimated-alive-unit-kinetic-mode", name: "Kinetic Mode", shortName