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@zerospacegg/iolin

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Community ZeroSpace game data library - units, buildings, abilities, and more

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const TechHero = { src: "faction/protectorate/hero/tech_hero.pkl", slug: "tech-hero", id: "faction/protectorate/hero/tech-hero", name: "Tech Hero", shortName: "Tech Hero", type: "unit", subtype: "hero", faction: "protectorate", tier: "T2", tagList: [ "unit", "unit:hero", "faction:protectorate", "tier:2", "armor:medium", "shielded", "resist:stun", "attacker", "spellcaster", "has:passive", "respawns", "can-be-reanimated", ], inGame: true, fromFuture: false, uuid: "888d3dce-562e-4feb-b010-b608671177ec", buildCount: 1, buildTime: 20, rebuildable: true, rebuildTime: 60, domain: "ground", supply: 10, hp: 130, vision: 1800, speed: 500, shields: 130, armorType: "medium", stunResist: 50, untargetable: false, maxAddOns: 0, ability: { "tech-hero-attack": { slug: "tech-hero-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground", "air"], cooldown: 1, range: 1200, abilityOf: "tech-hero", damage: 14, damagePerSec: 14, damageDisplay: "14", autocast: "always", }, "tech-hero-spell-energy-conduit": { slug: "tech-hero-spell-energy-conduit", name: "Energy Conduit", shortName: "Energy Conduit", description: "A shot pierces enemies in line (up to 6) - damaging them and slowing them down. Enemy hits makes the companion buff permanently stronger: +40% max shields, +2% attack speed", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "w", targets: ["map"], targetMode: "strip", cooldown: 25, abilityOf: "tech-hero", autocast: "never", }, "tech-hero-passive-energy-conduit-passive": { slug: "tech-hero-passive-energy-conduit-passive", name: "Energy Conduit (Passive)", shortName: "Energy Conduit (Passive)", description: "Up to 6 hits per cast of energy conduit make the companion shield permanently stronger: +4 max shield and +2% attack speed.", type: "ability", subtype: "passive", faction: "protectorate", tagList: ["ability", "ability:passive", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], abilityOf: "tech-hero", autocast: "never", }, "tech-hero-spell-swap": { slug: "tech-hero-spell-swap", name: "Swap", shortName: "Swap", description: "Fire a projectile. If it hits an enemy unit, swap positions with it. If it doesn't hit one or the unit is too close, jump to the target location. The minimum swap range is indicated by the secondary range circle. The decoy lasts 1 minute.", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "x", targets: ["map"], targetMode: "location", cooldown: 15, abilityOf: "tech-hero", autocast: "never", }, "tech-hero-spell-companion": { slug: "tech-hero-spell-companion", name: "Companion", shortName: "Companion", description: "A friendly unit can become your companion and gains power (+100 shields). When used on a AI-controlled unit (<= 2 supply cost), you gain control over it.", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "c", targets: ["ground", "air"], targetMode: "gamepiece", cooldown: 20, abilityOf: "tech-hero", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: { "tech-hero-reanimated-alive": { src: "faction/protectorate/hero/tech_hero.pkl", slug: "tech-hero-reanimated-alive", id: "faction/protectorate/hero/tech-hero-reanimated-alive", name: "Tech Hero (Reanimated: Alive)", shortName: "Tech Hero (Reanimated: Alive)", type: "unit", subtype: "hero", faction: "protectorate", tier: "T2", tagList: [ "reanimated-alive", "unit", "unit:hero", "faction:protectorate", "tier:2", "armor:medium", "shielded", "resist:stun", "attacker", "spellcaster", "has:passive", "respawns", ], inGame: true, fromFuture: false, uuid: "888d3dce-562e-4feb-b010-b608671177ec", buildCount: 1, buildTime: 20, rebuildable: true, rebuildTime: 60, domain: "ground", supply: 10, hp: 130, vision: 1800, speed: 650, shields: 130, armorType: "medium", stunResist: 50, untargetable: false, maxAddOns: 0, ability: { "tech-hero-reanimated-alive-attack": { slug: "tech-hero-reanimated-alive-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground", "air"], cooldown: 0.7, range: 1200, abilityOf: "tech-hero-reanimated-alive", damage: 14, damagePerSec: 20, damageDisplay: "14", autocast: "always", }, "tech-hero-reanimated-alive-spell-energy-conduit": { slug: "tech-hero-reanimated-alive-spell-energy-conduit", name: "Energy Conduit", shortName: "Energy Conduit", description: "A shot pierces enemies in line (up to 6) - damaging them and slowing them down. Enemy hits makes the companion buff permanently stronger: +40% max shields, +2% attack speed", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "w", targets: ["map"], targetMode: "strip", cooldown: 25, abilityOf: "tech-hero-reanimated-alive", autocast: "never", }, "tech-hero-reanimated-alive-passive-energy-conduit-passive": { slug: "tech-hero-reanimated-alive-passive-energy-conduit-passive", name: "Energy Conduit (Passive)", shortName: "Energy Conduit (Passive)", description: "Up to 6 hits per cast of energy conduit make the companion shield permanently stronger: +4 max shield and +2% attack speed.", type: "ability", subtype: "passive", faction: "protectorate", tagList: ["ability", "ability:passive", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], abilityOf: "tech-hero-reanimated-alive", autocast: "never", }, "tech-hero-reanimated-alive-spell-swap": { slug: "tech-hero-reanimated-alive-spell-swap", name: "Swap", shortName: "Swap", description: "Fire a projectile. If it hits an enemy unit, swap positions with it. If it doesn't hit one or the unit is too close, jump to the target location. The minimum swap range is indicated by the secondary range circle. The decoy lasts 1 minute.", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "x", targets: ["map"], targetMode: "location", cooldown: 15, abilityOf: "tech-hero-reanimated-alive", autocast: "never", }, "tech-hero-reanimated-alive-spell-companion": { slug: "tech-hero-reanimated-alive-spell-companion", name: "Companion", shortName: "Companion", description: "A friendly unit can become your companion and gains power (+100 shields). When used on a AI-controlled unit (<= 2 supply cost), you gain control over it.", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "c", targets: ["ground", "air"], targetMode: "gamepiece", cooldown: 20, abilityOf: "tech-hero-reanimated-alive", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: false, upgrade: {}, }, "tech-hero-reanimated-zombie": { src: "faction/protectorate/hero/tech_hero.pkl", slug: "tech-hero-reanimated-zombie", id: "faction/protectorate/hero/tech-hero-reanimated-zombie", name: "Tech Hero (Reanimated: Zombie)", shortName: "Tech Hero (Reanimated: Zombie)", type: "unit", subtype: "hero", faction: "protectorate", tier: "T2", tagList: [ "reanimated-zombie", "unit", "unit:hero", "faction:protectorate", "tier:2", "armor:medium", "shielded", "resist:stun", "attacker", "spellcaster", "has:passive", "respawns", ], inGame: true, fromFuture: false, uuid: "888d3dce-562e-4feb-b010-b608671177ec", buildCount: 1, buildTime: 20, rebuildable: true, rebuildTime: 60, domain: "ground", supply: 10, hp: 130, vision: 1800, speed: 714.2857142857143, shields: 130, armorType: "medium", stunResist: 50, untargetable: false, maxAddOns: 0, ability: { "tech-hero-reanimated-zombie-attack": { slug: "tech-hero-reanimated-zombie-attack", name: "Attack", shortName: "Attack", type: "ability", subtype: "attack", faction: "protectorate", tagList: ["ability", "ability:attack", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "auto", targets: ["ground", "air"], cooldown: 0.7692307692307692, range: 1200, abilityOf: "tech-hero-reanimated-zombie", damage: 14, damagePerSec: 18, damageDisplay: "14", autocast: "always", }, "tech-hero-reanimated-zombie-spell-energy-conduit": { slug: "tech-hero-reanimated-zombie-spell-energy-conduit", name: "Energy Conduit", shortName: "Energy Conduit", description: "A shot pierces enemies in line (up to 6) - damaging them and slowing them down. Enemy hits makes the companion buff permanently stronger: +40% max shields, +2% attack speed", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "w", targets: ["map"], targetMode: "strip", cooldown: 25, abilityOf: "tech-hero-reanimated-zombie", autocast: "never", }, "tech-hero-reanimated-zombie-passive-energy-conduit-passive": { slug: "tech-hero-reanimated-zombie-passive-energy-conduit-passive", name: "Energy Conduit (Passive)", shortName: "Energy Conduit (Passive)", description: "Up to 6 hits per cast of energy conduit make the companion shield permanently stronger: +4 max shield and +2% attack speed.", type: "ability", subtype: "passive", faction: "protectorate", tagList: ["ability", "ability:passive", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", targets: [], abilityOf: "tech-hero-reanimated-zombie", autocast: "never", }, "tech-hero-reanimated-zombie-spell-swap": { slug: "tech-hero-reanimated-zombie-spell-swap", name: "Swap", shortName: "Swap", description: "Fire a projectile. If it hits an enemy unit, swap positions with it. If it doesn't hit one or the unit is too close, jump to the target location. The minimum swap range is indicated by the secondary range circle. The decoy lasts 1 minute.", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "x", targets: ["map"], targetMode: "location", cooldown: 15, abilityOf: "tech-hero-reanimated-zombie", autocast: "never", }, "tech-hero-reanimated-zombie-spell-companion": { slug: "tech-hero-reanimated-zombie-spell-companion", name: "Companion", shortName: "Companion", description: "A friendly unit can become your companion and gains power (+100 shields). When used on a AI-controlled unit (<= 2 supply cost), you gain control over it.", type: "ability", subtype: "spell", faction: "protectorate", tagList: ["ability", "ability:spell", "faction:protectorate"], inGame: true, fromFuture: false, activationType: "activated", hotkey: "c", targets: ["ground", "air"], targetMode: "gamepiece", cooldown: 20, abilityOf: "tech-hero-reanimated-zombie", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, canBeInfused: false, canBeReanimated: false, canBeMindControlled: false, upgrade: {}, }, }, canBeInfused: false, canBeReanimated: true, canBeMindControlled: false, reanimateCost: 0, upgrade: {}, }; // Export the entity as a named export for better ES modules compatibility export const entity = TechHero; // Also maintain default export for backward compatibility export default TechHero; //# sourceMappingURL=tech-hero.js.map