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@zerospacegg/iolin

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Community ZeroSpace game data library - units, buildings, abilities, and more

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const RitualSite = { src: "faction/legion/building/ritual_site.pkl", slug: "ritual-site", id: "faction/legion/building/ritual-site", name: "Ritual Site", shortName: "Ritual Site", type: "building", subtype: "special", faction: "legion", tagList: [ "building", "building:special", "faction:legion", "armor:building", "armored", "has:passive", ], inGame: true, fromFuture: false, creates: ["emperor-projection"], uuid: "33afa5f5-6eee-43e6-9312-94c5daddcf29", buildCount: 1, domain: "ground", hp: 1000, vision: 1500, speed: 0, armor: 2, armorType: "building", untargetable: false, maxAddOns: 0, ability: { "ritual-site-passive-spawn-emperor": { slug: "ritual-site-passive-spawn-emperor", name: "Spawn Emperor", shortName: "Spawn Emperor", description: "After 40s spawns a projection of the Emperor, then destroys itself. Each supply of thralls sacrificed within range of the ritual site (up to 30 supply worth of thralls), grants +50HP and +5dmg to the summoned Emperor.", type: "ability", subtype: "passive", faction: "legion", tagList: ["ability", "ability:passive", "faction:legion"], inGame: true, fromFuture: false, activationType: "activated", targets: [], delay: 40, abilityOf: "ritual-site", autocast: "never", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, buildingType: "special", hpInitial: 400, }; // Export the entity as a named export for better ES modules compatibility export const entity = RitualSite; // Also maintain default export for backward compatibility export default RitualSite; //# sourceMappingURL=ritual-site.js.map