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@zerospacegg/iolin

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Community ZeroSpace game data library - units, buildings, abilities, and more

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const HealingObelisk = { src: "faction/legion/building/healing_obelisk.pkl", slug: "healing-obelisk", id: "faction/legion/building/healing-obelisk", name: "Healing Obelisk", shortName: "Healing Obelisk", type: "building", subtype: "special", faction: "legion", tagList: [ "building", "building:special", "faction:legion", "armor:building", "energy", "healer", ], inGame: true, fromFuture: false, uuid: "16e2eedc-8ac9-4c1c-a50d-623230d0f4b7", timedLife: 150, buildCount: 1, domain: "ground", hp: 500, vision: 1500, speed: 0, energy: 100, startingEnergy: 100, armor: 0, armorType: "building", untargetable: false, maxAddOns: 0, ability: { "healing-obelisk-heal": { slug: "healing-obelisk-heal", name: "Heal", shortName: "Heal", type: "ability", subtype: "heal", faction: "legion", tagList: ["ability", "ability:heal", "faction:legion"], inGame: true, fromFuture: false, activationType: "auto", targets: ["air", "ground"], energyCost: 4, energyType: "classic", cooldown: 0.5, range: 800, abilityOf: "healing-obelisk", healing: 20, healingPerSec: 40, healingDisplay: "20", autocast: "always", }, }, addOn: {}, variantBuilding: {}, variantUnit: {}, buildingType: "special", hpInitial: 200, }; // Export the entity as a named export for better ES modules compatibility export const entity = HealingObelisk; // Also maintain default export for backward compatibility export default HealingObelisk; //# sourceMappingURL=healing-obelisk.js.map