@zerospacegg/iolin
Version:
Community ZeroSpace game data library - units, buildings, abilities, and more
67 lines • 1.87 kB
JavaScript
const HealingObelisk = {
src: "faction/legion/building/healing_obelisk.pkl",
slug: "healing-obelisk",
id: "faction/legion/building/healing-obelisk",
name: "Healing Obelisk",
shortName: "Healing Obelisk",
type: "building",
subtype: "special",
faction: "legion",
tagList: [
"building",
"building:special",
"faction:legion",
"armor:building",
"energy",
"healer",
],
inGame: true,
fromFuture: false,
uuid: "16e2eedc-8ac9-4c1c-a50d-623230d0f4b7",
timedLife: 150,
buildCount: 1,
domain: "ground",
hp: 500,
vision: 1500,
speed: 0,
energy: 100,
startingEnergy: 100,
armor: 0,
armorType: "building",
untargetable: false,
maxAddOns: 0,
ability: {
"healing-obelisk-heal": {
slug: "healing-obelisk-heal",
name: "Heal",
shortName: "Heal",
type: "ability",
subtype: "heal",
faction: "legion",
tagList: ["ability", "ability:heal", "faction:legion"],
inGame: true,
fromFuture: false,
activationType: "auto",
targets: ["air", "ground"],
energyCost: 4,
energyType: "classic",
cooldown: 0.5,
range: 800,
abilityOf: "healing-obelisk",
healing: 20,
healingPerSec: 40,
healingDisplay: "20",
autocast: "always",
},
},
addOn: {},
variantBuilding: {},
variantUnit: {},
buildingType: "special",
hpInitial: 200,
};
// Export the entity as a named export for better ES modules compatibility
export const entity = HealingObelisk;
// Also maintain default export for backward compatibility
export default HealingObelisk;
//# sourceMappingURL=healing-obelisk.js.map