@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
20 lines • 631 B
TypeScript
/**
* Rocks - Neutral Building
* Destructible terrain obstacles
*
* Environmental barriers that can be destroyed to open new paths.
* These geological obstacles provide temporary cover but can be eliminated
* through sustained firepower, adding tactical depth to map control.
*/
import { SpecialBuilding } from "../../../../engine/building.js";
/**
* Rocks - Destructible rock formations
* Natural barriers that serve as destructible terrain obstacles
*/
declare class Rocks extends SpecialBuilding {
uuid: string;
static src: string;
constructor();
}
export default Rocks;
//# sourceMappingURL=rocks.d.ts.map