UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Rocks - Neutral Building * Destructible terrain obstacles * * Environmental barriers that can be destroyed to open new paths. * These geological obstacles provide temporary cover but can be eliminated * through sustained firepower, adding tactical depth to map control. */ import { SpecialBuilding } from "../../../../engine/building.js"; /** * Rocks - Destructible rock formations * Natural barriers that serve as destructible terrain obstacles */ declare class Rocks extends SpecialBuilding { uuid: string; static src: string; constructor(); } export default Rocks; //# sourceMappingURL=rocks.d.ts.map