@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
20 lines • 724 B
TypeScript
/**
* Neutral Faction - Environmental Objects
* Destructible rocks and XP towers for map objectives
*
* The Neutral faction represents environmental objects and map features
* that players can interact with during gameplay. This includes destructible
* terrain obstacles and strategic XP towers that provide experience bonuses.
*/
import { NonPlayerFaction } from "../../engine/faction.js";
/**
* Neutral Faction - Environmental and objective structures
* Provides destructible terrain and strategic objectives for all maps
*/
declare class NeutralFaction extends NonPlayerFaction {
uuid: string;
static src: string;
constructor();
}
export default NeutralFaction;
//# sourceMappingURL=neutral.d.ts.map