@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
24 lines • 799 B
JavaScript
/**
* Spiderlings - Game Boon
* Spiderlings spawn after a unit is killed
*
* This chaotic boon adds a swarm element to every battle, where death
* becomes a source of reinforcement. Every fallen unit leaves behind
* vengeful spiderlings that continue the fight.
*/
import { Boon } from "../../../engine/modifier.js";
/**
* Spiderlings - Post-death unit spawning
* Creates spiderling units when any unit dies
*/
export class Spiderlings extends Boon {
constructor() {
super();
this.name = "Spiderlings";
this.description = "Spiderlings spawn after a unit is killed";
this.uuid = "2291b98e-49a6-4551-ab3e-a77bbf2af8b2";
}
}
Spiderlings.src = "src/zerospace/misc/boon/spiderlings.ts";
export default Spiderlings;
//# sourceMappingURL=spiderlings.js.map