UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Spiderlings - Game Boon * Spiderlings spawn after a unit is killed * * This chaotic boon adds a swarm element to every battle, where death * becomes a source of reinforcement. Every fallen unit leaves behind * vengeful spiderlings that continue the fight. */ import { Boon } from "../../../engine/modifier.js"; /** * Spiderlings - Post-death unit spawning * Creates spiderling units when any unit dies */ export declare class Spiderlings extends Boon { static src: string; constructor(); } export default Spiderlings; //# sourceMappingURL=spiderlings.d.ts.map