@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
19 lines • 583 B
TypeScript
/**
* Spiderlings - Game Boon
* Spiderlings spawn after a unit is killed
*
* This chaotic boon adds a swarm element to every battle, where death
* becomes a source of reinforcement. Every fallen unit leaves behind
* vengeful spiderlings that continue the fight.
*/
import { Boon } from "../../../engine/modifier.js";
/**
* Spiderlings - Post-death unit spawning
* Creates spiderling units when any unit dies
*/
export declare class Spiderlings extends Boon {
static src: string;
constructor();
}
export default Spiderlings;
//# sourceMappingURL=spiderlings.d.ts.map