UNPKG

@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Valkaru Hound - Fast scout and harassment specialist bred for reconnaissance and hit-and-run tactics * T1 light unit with exceptional speed and mobility for battlefield reconnaissance */ import { ValkaruMercUnit } from "../../../../defaults/valkaru.js"; import { Attack } from "../../../../engine/ability.js"; class ValkaruHound extends ValkaruMercUnit { constructor() { super(); this.hexiteCost = 62.5; this.fluxCost = 0; this.name = "Valkaru Hound"; this.tier = "T1"; this.hotkey = ""; this.internalId = "Troop_Valk_Hound_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Valk_Hound.Default__Troop_Valk_Hound_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Light", "Attackable.ArmorType.Medium", "Attackable.Biological", ]; this.internalSecondaryTags = ["Infantry"]; this.uuid = "cb8218e1-2190-4caf-9868-423242af28b5"; this.description = "Tanky melee unit."; // Mutable properties (can be modified by upgrades) this.shortName = "Hound"; this.hp = 350; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 500; this.supply = 1; this.turnSpeed = 7000; // Relationships this.createdBy = ["mercenary/valkaru/building/valkaru-merc-outpost"]; this.unlockedBy = ["mercenary/valkaru/building/valkaru-merc-outpost"]; // Bite attack - fast, light damage for hit-and-run tactics this.attacks.bite = new Attack({ name: "Bite", damage: 25, cooldown: 1.313, cooldownBetweenShots: 1.312, range: 100, targets: ["ground"], description: "Quick melee strikes perfect for harassment and hit-and-run tactics against isolated enemies", armorPenetration: 0, delay: 0.213, parentId: this.id, parentUUID: this.uuid, }); } } // Static property for source path ValkaruHound.src = "src/zerospace/mercenary/valkaru/unit/valkaru-hound.ts"; export default ValkaruHound; //# sourceMappingURL=valkaru-hound.js.map