@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
30 lines • 1.18 kB
JavaScript
/**
* Cha'Kru Temple of Water - Sacred temple that channels the power of flowing waters
* Creates water-aligned warriors and enables revival through eternal Leviathan streams
*/
import { ChakruTemple } from "../../../../defaults/chakru.js";
class ChakruTempleOfWater extends ChakruTemple {
// Readonly properties (never change after creation)
constructor() {
super();
this.name = "Cha'Kru Temple of Water";
this.tier = "T1";
this.hotkey = "T";
this.maxOwned = 1;
this.uuid = "7a7bd847-6f52-4afc-b8e7-504686fc7f77";
// Mutable properties (can be modified by upgrades)
this.shortName = "Temple of Water";
this.hp = 1200;
this.shields = 0;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
this.supply = 0;
// Creates water-based units
this.creates = ["chakru-clackjaw", "chakru-ghost-crab", "chakru-hatun"];
}
}
// Static property for source path
ChakruTempleOfWater.src = "src/zerospace/mercenary/chakru/building/chakru-temple-of-water.ts";
export default ChakruTempleOfWater;
//# sourceMappingURL=chakru-temple-of-water.js.map