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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Status Resist */ import { GameMechanic } from "../../engine/mechanic.js"; export class StatusResist extends GameMechanic { constructor() { super(); this.name = "Status Resist"; this.uuid = "41448ba6-4303-4e1a-9731-d6a7275840a2"; // Simple description for API/JSON usage this.description = "Status Resist is a defensive mechanic that provides units with resistance or immunity to debilitating status effects, ensuring reliable performance against crowd control strategies."; // Rich wiki content with {{box}} components this.wiki = ` ## Overview Status Resist is a defensive mechanic that provides units with resistance or immunity to debilitating status effects, ensuring reliable performance against crowd control strategies. {{box-grid}} {{box header="Protected Status Effects" icon="mdi-shield-bug"}} **Common Debuffs Resisted** - **Stuns**: Temporary complete incapacitation - **Mind Control**: Enemy conversion abilities - **Slows**: Movement and attack speed reductions - **Other Debuffs**: Various negative status effects - **Disable Immunity**: Protection against crowd control {{/box}} {{box header="Resistance Levels" icon="mdi-shield-star"}} **Protection Tiers** - **Partial Resistance**: Reduced duration or effectiveness - **High Resistance**: Significantly shortened debuff duration - **Complete Immunity**: Total protection against specific effects - **Scaling Protection**: Variable resistance based on unit design {{/box}} {{/box-grid}} ## Tactical Advantages Status resistance provides multiple layers of battlefield benefit: {{box-grid}} {{box header="Combat Reliability" icon="mdi-shield-check"}} **Dependable Performance** - **Consistent Performance**: Units maintain effectiveness under pressure - **Crowd Control Immunity**: Resist enemy disable attempts - **Formation Stability**: Resistant units anchor battle lines - **Pressure Resistance**: Reliable function in high-stress situations {{/box}} {{box header="Strategic Counter-Play" icon="mdi-chess-knight"}} **Enemy Strategy Negation** - **Counter-Play**: Neutralizes specific enemy strategies - **Core Unit Protection**: Safeguards key army components - **Engagement Confidence**: Reduced risk of ability-based shutdowns - **Meta Adaptation**: Counters control-heavy enemy compositions {{/box}} {{box header="Formation Strategy" icon="mdi-formation-close"}} **Army Composition** - **Frontline Anchors**: High-resist units lead charges - **Mixed Compositions**: Combine resistant and vulnerable units - **Protection Roles**: Use resistant units to shield others - **Engagement Priority**: Resistant units can safely engage first {{/box}} {{/box-grid}} `; } } StatusResist.src = "src/zerospace/mechanic/status-resist.ts"; export default StatusResist; //# sourceMappingURL=status-resist.js.map