@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
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JavaScript
/**
* Strider - Protectorate heavy transport and siege unit
* Mobile infantry bunker with siege capabilities and advanced battlefield support systems
*/
import { ProtectorateArmyUnit } from "../../../../defaults/protectorate.js";
import { Attack, Siege, Spell, Upgrade } from "../../../../engine/ability.js";
export class Strider extends ProtectorateArmyUnit {
get infuseCost() {
return 15;
}
constructor() {
super();
// Auto-generated fixes from dev data comparison
this.hexiteCost = 175;
this.fluxCost = 125;
this.buildTime = 60;
this.name = "Strider";
this.tier = "T3";
this.hotkey = "S";
this.supply = 6;
this.uuid = "a505b1a1-2a65-4e4b-b334-e655c2c58b43";
// Internal game engine data
this.internalId = "Troop_Prot_Strider_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Prot_Strider.Default__Troop_Prot_Strider_C";
this.internalTags = ["Attackable.Unit.Troop", "Attackable.ArmorType.Heavy", "Local.Prot.Strider"];
this.internalSecondaryTags = ["Mech"];
this.description =
"Heavy mech walker capable of garrisoning infantry units, allowing them to attack with increased range. Attacks ground units.";
// Mutable properties - mobile infantry bunker
this.hp = 1000;
this.armor = 0;
this.armorType = "heavy";
this.speed = 400;
this.turnSpeed = 1100;
this.pushability = 0.7;
this.stunResist = 50;
this.carryCapacity = 8;
// Relationships - created by advanced factory
this.createdBy = ["faction/protectorate/building/advanced-factory"];
this.unlockedBy = ["faction/protectorate/building/advanced-factory"];
this.upgradedBy = ["faction/protectorate/building/specialized-research-lab"];
// Tags for identification and targeting
this.tag("transport");
// Multi-volley attack system
this.attacks.attack = new Attack({
name: "Attack",
damage: 12,
volleys: 5,
cooldown: 3,
cooldownBetweenShots: 0.1,
range: 300,
targets: ["ground"],
armorPenetration: 0,
delay: 0.01,
parentId: this.id,
parentUUID: this.uuid,
});
// Infantry transport abilities
this.spells.unload = new Spell({
name: "Unload",
description: "0.2s cooldown. unload troops in targeted area",
cooldown: 0.2,
targets: ["ground"],
range: 400,
parentId: this.id,
parentUUID: this.uuid,
});
this.sieges.siegeMode = new Siege({
name: "Siege Mode",
description: "Enables siege mode. Grants +1 armor, +1 damage, and +1 range to nearby units. Aura radius: 1350 (was 1500). Can siege nearby.",
hotkey: "P",
togglesMode: "siege",
duration: 1.0,
});
// Infantry support upgrades
this.upgrades.infantryArmor = new Upgrade({
name: "Infantry Armor",
description: "Reduce damage taken of nearby infantry by 20%",
tier: "T3.5",
fluxCost: 0,
researchTime: 20,
apply: () => {
// Infantry damage reduction applied via aura system
},
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.fieldDeployment = new Upgrade({
name: "Field Deployment",
description: "Reinforcements can now be used near striders",
tier: "T3.5",
fluxCost: 0,
researchTime: 20,
apply: () => {
// Field deployment capability enabled
},
parentId: this.id,
parentUUID: this.uuid,
});
}
}
// Static property for source path
Strider.src = "src/zerospace/faction/protectorate/strider.ts";
export default Strider;
//# sourceMappingURL=strider.js.map