@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
36 lines • 1.42 kB
JavaScript
/**
* Protectorate Barracks - Infantry training facility
* Primary production building for Protectorate ground forces
*/
import { ProtectorateProductionBuilding } from "../../../../defaults/protectorate.js";
export class ProtBarracks extends ProtectorateProductionBuilding {
constructor() {
super();
this.hexiteCost = 75;
this.fluxCost = 0;
this.buildTime = 20;
this.buildCount = 1;
this.name = "Prot Barracks";
this.tier = "T1";
this.hotkey = "B";
this.unlocksMercTier = "T1";
this.uuid = "3308a32c-6c27-4a05-8342-f2a73d50a68f";
this.hp = 1000;
this.shields = 0;
this.armorType = "building";
// Production capabilities
this.creates = ["faction/protectorate/unit/commando", "faction/protectorate/unit/bastion"];
// Building relationships
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/supply-platform"];
this.unlocks = [
"faction/protectorate/building/factory",
"faction/protectorate/unit/commando",
"faction/protectorate/building/research-lab",
];
}
}
// Static property for source path
ProtBarracks.src = "src/zerospace/faction/protectorate/building/prot-barracks.ts";
export default ProtBarracks;
//# sourceMappingURL=prot-barracks.js.map