@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
42 lines • 1.62 kB
JavaScript
/**
* Factory - Protectorate vehicle production facility
* Tier 2 production building that manufactures combat vehicles and mechs
*/
import { ProtectorateProductionBuilding } from "../../../../defaults/protectorate.js";
export class Factory extends ProtectorateProductionBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 50;
this.buildTime = 35;
this.buildCount = 1;
this.name = "Factory";
this.tier = "T2";
this.unlocksMercTier = "T2";
this.uuid = "5b1cd428-e8f0-4985-b21d-dd13023b1f1c";
this.hp = 1200;
this.shields = 0;
this.armorType = "heavy";
// Production capabilities
this.creates = [
"faction/protectorate/unit/predator",
"faction/protectorate/unit/ironwing",
"faction/protectorate/unit/hellfire",
"faction/protectorate/unit/titan",
];
// Building relationships
this.createdBy = ["faction/protectorate/unit/prot-build-drone"];
this.unlockedBy = ["faction/protectorate/building/prot-barracks"];
this.unlocks = [
"faction/protectorate/unit/predator",
"faction/protectorate/unit/ironwing",
"faction/protectorate/unit/hellfire",
"faction/protectorate/building/advanced-factory",
"faction/protectorate/building/mechanical-research-lab",
];
}
}
// Static property for source path
Factory.src = "src/zerospace/faction/protectorate/building/factory.ts";
export default Factory;
//# sourceMappingURL=factory.js.map