@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
43 lines • 1.85 kB
JavaScript
/**
* Summoning Obelisk - Thrall-generating structure from T3 talent
* Sacred structure that continuously spawns Thralls for Emperor-sama's divine army
*/
import { LegionSpecialBuilding } from "../../../../defaults/legion.js";
export class SummoningObelisk extends LegionSpecialBuilding {
// Readonly properties
constructor() {
super();
// Talent-summoned structure (no cost)
this.hexiteCost = 0;
this.fluxCost = 0;
this.buildTime = 0;
this.buildCount = 1;
this.timedLife = 0; // Permanent until destroyed
this.name = "Summoning Obelisk";
this.tier = "";
this.uuid = "7f5a2c1b-8e4d-4a6f-9c3e-2d1b5a8c7f4e";
// Obelisk structure stats (copied from other obelisks)
this.hp = 500;
this.armor = 0;
this.armorType = "building";
this.speed = 0;
// Internal game data for the obelisk structure
this.internalId = "Building_Legion_SummoningObelisk_C";
this.internalPath =
"/Game/Nova/Archetypes_Buildings/Building_Legion_SummoningObelisk.Default__Building_Legion_SummoningObelisk_C";
this.internalTags = [
"Attackable.Building.Anorganic",
"Building.NoContructionCompleteSound",
"Building.Legion.Obelisk",
];
// Relationships - created by talent activation, not by units
this.createdBy = [];
this.unlockedBy = ["faction/legion/talent/summoning-obelisk"];
// Description and functionality
this.description =
"Sacred structure that makes 8 thralls immediately, then spawns another free thrall every 30s until destroyed.";
}
}
SummoningObelisk.src = "src/zerospace/faction/legion/building/summoning-obelisk.ts";
export default SummoningObelisk;
//# sourceMappingURL=summoning-obelisk.js.map