@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
34 lines • 1.32 kB
JavaScript
/**
* Beastiary - Legion T1 creature production building
* Bio-engineering facility that produces enhanced Legion biological units
*/
import { LegionProductionBuilding } from "../../../../defaults/legion.js";
export class Beastiary extends LegionProductionBuilding {
// Readonly properties
constructor() {
super();
this.hexiteCost = 75;
this.fluxCost = 25;
this.buildTime = 30;
this.buildCount = 1;
this.name = "Beastiary";
this.tier = "T1";
this.unlocksMercTier = "T1";
this.uuid = "e0013b48-a7fa-4764-bfcb-008ae4bc056c";
// Bio-engineering facility stats
this.hp = 1000;
this.armor = 1;
this.armorType = "building";
this.speed = 0;
// Relationships
this.createdBy = ["faction/legion/unit/legion-build-drone"];
this.unlockedBy = ["faction/legion/building/idal-conduit"];
this.unlocks = ["faction/legion/unit/exalted", "faction/legion/building/citadel"];
// Creature production
this.creates = ["faction/legion/unit/exalted", "faction/legion/unit/mammoth"];
// Lore - divine bio-engineering facility
}
}
Beastiary.src = "src/zerospace/faction/legion/building/beastiary.ts";
export default Beastiary;
//# sourceMappingURL=beastiary.js.map