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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Stinger - A fast small melee unit. Attacks deal additional damage over time. Attacks ground units. * Light armor, high speed, vicious claw attacks with upgrade potential */ import { GrellArmyUnit } from "../../../../defaults/grell.js"; import { Attack, Passive, Upgrade } from "../../../../engine/ability.js"; declare class Stinger extends GrellArmyUnit { uuid: string; static src: string; readonly attacks: { claws: Attack; }; readonly passives: { stealth: Passive; poison: Passive; biomassHeal: Passive; }; readonly upgrades: { fastLegs: Upgrade; poisonSting: Upgrade; raptor: Upgrade; cliffJumping: Upgrade; }; constructor(); } export default Stinger; //# sourceMappingURL=stinger.d.ts.map