@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
104 lines • 3.97 kB
JavaScript
/**
* Skrelling - Grell swarm flyer with anti-air specialization and kamikaze abilities
* Light armor, high speed, anti-air focus with suicide attack potential
*/
import { GrellArmyUnit } from "../../../../defaults/grell.js";
import { Attack, Passive, Upgrade } from "../../../../engine/ability.js";
export class Skrelling extends GrellArmyUnit {
// Static properties for ID references
constructor() {
super();
this.hexiteCost = 50;
this.fluxCost = 100;
this.buildTime = 16;
this.buildCount = 4;
this.name = "Skrelling";
this.tier = "T2.5";
this.hotkey = "T";
this.uuid = "06475a6d-672c-4d64-a876-c22686ea3535";
// Internal game engine data
this.internalId = "Troop_GrellSkrelling_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_GrellSkrelling.Default__Troop_GrellSkrelling_C";
this.internalTags = [
"Attackable.Unit.Troop",
"Attackable.FlyingUnit",
"Attackable.ArmorType.Light",
"Attackable.Unit.Light",
"Attackable.Biological",
];
this.internalSecondaryTags = ["Air"];
this.unlockedBy = ["faction/grell/building/skrelling-nest"];
this.createdBy = ["faction/grell/building/incubator"];
this.upgradedBy = ["faction/grell/building/skrelling-nest"];
// Capture instance for upgrade apply methods
const unit = this;
this.hp = 60;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.speed = 950;
this.supply = 1;
this.vision = 1400;
this.turnSpeed = 5000;
this.description = "Light skirmish flier which poisons enemies on attack. Attacks ground units.";
// domain = "air" is readonly, use Object.assign
Object.assign(this, { domain: "air" });
this.attacks.attack = new Attack({
name: "Attack",
damage: 5,
range: 200,
cooldown: 1,
cooldownBetweenShots: 0,
targets: ["air", "ground"],
bonusDamage: [
{ multiplier: 1.5, vs: ["flyer"] },
{ multiplier: 1.5, vs: ["unit:harvester"] },
],
armorPenetration: 0,
delay: 0,
parentId: this.id,
parentUUID: this.uuid,
});
this.passives.suicide = new Passive({
name: "Suicide",
description: "Suicide itself on enemy air units dealing 200 damage +50 damage to nearby units (25% splash)",
hotkey: "K",
damage: 200,
targets: ["air"],
splash: { multiplier: 0.25, range: 125 },
unlocked: false,
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.airBonus = new Upgrade({
name: "Air Bonus",
description: "Increase bonus damage vs air by 100%",
tier: "T2.5",
fluxCost: 100,
researchTime: 50,
apply() {
if (unit.attacks.attack.bonusDamage && unit.attacks.attack.bonusDamage[0]) {
unit.attacks.attack.bonusDamage[0].multiplier = 3.0;
}
},
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.suicide = new Upgrade({
name: "Suicide",
description: "Suicide itself on enemy air units dealing 200 damage +50 damage to nearby units (25% splash)",
tier: "T3.5",
fluxCost: 100,
researchTime: 50,
apply() {
unit.passives.suicide.unlocked = true;
},
parentId: this.id,
parentUUID: this.uuid,
});
}
}
// Static property for source path
Skrelling.src = "src/zerospace/faction/grell/unit/skrelling.ts";
export default Skrelling;
//# sourceMappingURL=skrelling.js.map