@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
30 lines • 1.32 kB
JavaScript
/**
* Special Augmentation Pool - Grell T3.5 tech building
* Elite bio-enhancement facility that inherits from base tech building
*/
import { GrellTechBuilding } from "../../../../defaults/grell.js";
export class SpecialAugmentationPool extends GrellTechBuilding {
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 75;
this.buildTime = 40;
this.name = "Special Augmentation Pool";
this.tier = "T3.5";
this.hotkey = "C";
this.uuid = "22d03f08-e363-4f1f-82e1-0f4e8546f857";
this.shortName = "Spc. Aug Pool";
this.hp = 1000;
// Unlocks units
this.unlocks = ["faction/grell/unit/weaver", "faction/grell/unit/reaver"];
this.createdBy = ["faction/grell/unit/seedling"];
this.unlockedBy = ["faction/grell/building/large-incubator"];
// Provides upgrades for units
this.providesUpgradesFor = ["faction/grell/unit/reaver", "faction/grell/unit/weaver"];
// All other stats (armor, biomass, etc.) inherited from base GrellTechBuilding class
}
}
// Static property for source path
SpecialAugmentationPool.src = "src/zerospace/faction/grell/building/special-augmentation-pool.ts";
export default SpecialAugmentationPool;
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