@zerospacegg/iolin
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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
36 lines • 1.52 kB
JavaScript
/**
* Large Incubator - Grell T3 production building
* Massive production facility that inherits from base production building
*/
import { GrellProductionBuilding } from "../../../../defaults/grell.js";
export class LargeIncubator extends GrellProductionBuilding {
constructor() {
super();
this.hexiteCost = 125;
this.fluxCost = 100;
this.buildTime = 50;
this.buildCount = 1;
this.name = "Large Incubator";
this.tier = "T3";
this.hotkey = "G";
this.uuid = "8b2b7626-918e-490c-972c-13dc8adb2b8a";
// Large Incubator stats from PKL truth
this.hp = 1400;
this.armor = 1;
this.speed = 0;
this.shortName = "Lg. Incubator";
// Creates units
this.creates = ["faction/grell/unit/reaver", "faction/grell/unit/weaver", "faction/grell/unit/behemoth"];
this.createdBy = ["faction/grell/unit/seedling"];
this.unlockedBy = ["faction/grell/building/medium-incubator"];
// Unlocks units and buildings
this.unlocks = ["faction/grell/unit/behemoth", "faction/grell/building/special-augmentation-pool"];
// Unlocks mercenary tier
this.unlocksMercTier = "T3";
// All other stats (hp, costs, biomass, etc.) inherited from base GrellProductionBuilding class
}
}
// Static property for source path
LargeIncubator.src = "src/zerospace/faction/grell/building/large-incubator.ts";
export default LargeIncubator;
//# sourceMappingURL=large-incubator.js.map