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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Mission - Co-op mission class for ZeroSpace missions * Ported from coop_mission.pkl with TypeScript mission definitions */ import { Entity } from "./entity.js"; export type CoopMissionType = "escort" | "survival" | "assault-defense"; /** * Base Co-op Mission class - extends Entity with mission-specific properties * Usage: new CoopMission("Critical Delivery", (mission) => { mission.missionType = "escort"; }) */ export declare abstract class CoopMission extends Entity { get type(): string; uuid: string; name: string; _missionType: CoopMissionType; constructor(props?: Partial<CoopMission>); get missionType(): CoopMissionType; set missionType(value: CoopMissionType); get subtype(): CoopMissionType; } /** * Escort Mission - Protect or guide units to a destination */ export declare abstract class EscortMission extends CoopMission { get missionType(): CoopMissionType; } /** * Survival Mission - Defend against waves of enemies */ export declare abstract class SurvivalMission extends CoopMission { get missionType(): CoopMissionType; } /** * Assault-Defense Mission - Attack objectives while defending key positions */ export declare abstract class AssaultDefenseMission extends CoopMission { get missionType(): CoopMissionType; } //# sourceMappingURL=mission.d.ts.map