@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
39 lines • 1.34 kB
TypeScript
/**
* Mission - Co-op mission class for ZeroSpace missions
* Ported from coop_mission.pkl with TypeScript mission definitions
*/
import { Entity } from "./entity.js";
export type CoopMissionType = "escort" | "survival" | "assault-defense";
/**
* Base Co-op Mission class - extends Entity with mission-specific properties
* Usage: new CoopMission("Critical Delivery", (mission) => { mission.missionType = "escort"; })
*/
export declare abstract class CoopMission extends Entity {
get type(): string;
uuid: string;
name: string;
_missionType: CoopMissionType;
constructor(props?: Partial<CoopMission>);
get missionType(): CoopMissionType;
set missionType(value: CoopMissionType);
get subtype(): CoopMissionType;
}
/**
* Escort Mission - Protect or guide units to a destination
*/
export declare abstract class EscortMission extends CoopMission {
get missionType(): CoopMissionType;
}
/**
* Survival Mission - Defend against waves of enemies
*/
export declare abstract class SurvivalMission extends CoopMission {
get missionType(): CoopMissionType;
}
/**
* Assault-Defense Mission - Attack objectives while defending key positions
*/
export declare abstract class AssaultDefenseMission extends CoopMission {
get missionType(): CoopMissionType;
}
//# sourceMappingURL=mission.d.ts.map