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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Child - Base class for embedded objects like abilities, talents, upgrades * These don't have their own files but live inside entities */ import { Universal } from "./universal.js"; /** * Child class for embedded content that needs parent context * Usage: new SomeChild("Name", parentId, (child) => { child.description = "..."; }) */ export declare abstract class Child extends Universal { _parentId?: string | (() => string); _parentUUID?: string | (() => string); _uuid?: string; get parentId(): string; protected set parentId(value: string | (() => string)); get parentUUID(): string; set parentUUID(value: string | (() => string)); /** Auto-generated slug from name */ get slug(): string; /** Auto-generated ID from parent ID + type + slug */ get id(): string; /** * Auto-generated hierarchical UUID from parent UUID + child path * Format: {parentUuid}:{childPathSuffix} */ get uuid(): string; set uuid(value: string); /** JSON.stringify() calls this automatically */ toJSON(): Record<string, any>; } //# sourceMappingURL=child.d.ts.map