@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
112 lines • 3.32 kB
TypeScript
/**
* Protectorate Classes - Separate file to avoid circular imports
* Contains all Protectorate-specific class definitions for buildings and units
*/
import { FactionTalent, Topbar } from "../engine/ability.js";
import { BaseBuilding, ExtractorBuilding, ProductionBuilding, SpecialBuilding, SupplyBuilding, TechBuilding, UltimateBuilding } from "../engine/building.js";
import { MainFaction } from "../engine/faction.js";
import { ArmyUnit, BuilderUnit, HarvesterUnit, HeroUnit, SpecialUnit, UltimateUnit } from "../engine/unit.js";
/**
* Protectorate-specific talent that automatically sets abilityOf to "protectorate"
*/
export declare class ProtectorateTalent extends FactionTalent<ProtectorateTalent> {
get type(): string;
readonly uuid: string;
constructor(props?: Partial<ProtectorateTalent>);
get abilityOf(): string;
}
export declare class ProtectorateTopbar extends Topbar<ProtectorateTopbar> {
get type(): string;
description: string;
constructor(props?: Partial<ProtectorateTopbar>);
get abilityOf(): string;
get factionName(): string;
}
/**
* Protectorate main base building (Operating Tower)
*/
export declare abstract class ProtectorateBaseBuilding extends BaseBuilding {
get buildingType(): "base";
constructor();
}
/**
* Protectorate production buildings (Factory, Barracks, etc.)
*/
export declare abstract class ProtectorateProductionBuilding extends ProductionBuilding {
constructor();
}
/**
* Protectorate technology/research buildings
*/
export declare abstract class ProtectorateTechBuilding extends TechBuilding {
constructor();
}
/**
* Protectorate resource extraction buildings
*/
export declare abstract class ProtectorateExtractorBuilding extends ExtractorBuilding {
constructor();
}
/**
* Protectorate supply buildings
*/
export declare abstract class ProtectorateSupplyBuilding extends SupplyBuilding {
constructor();
}
/**
* Protectorate special buildings (defensive structures, etc.)
*/
export declare abstract class ProtectorateSpecialBuilding extends SpecialBuilding {
constructor();
}
/**
* Protectorate ultimate buildings
*/
export declare abstract class ProtectorateUltimateBuilding extends UltimateBuilding {
constructor();
}
/**
* Protectorate army units (combat units)
*/
export declare abstract class ProtectorateArmyUnit extends ArmyUnit {
constructor();
}
/**
* Protectorate builder units (construction units)
*/
export declare abstract class ProtectorateBuilderUnit extends BuilderUnit {
constructor();
}
/**
* Protectorate harvester units (resource gathering)
*/
export declare abstract class ProtectorateHarvesterUnit extends HarvesterUnit {
constructor();
}
/**
* Protectorate hero units
*/
export declare abstract class ProtectorateHeroUnit extends HeroUnit {
constructor();
}
/**
* Protectorate Special Unit
*/
export declare abstract class ProtectorateSpecialUnit extends SpecialUnit {
constructor();
}
/**
* Protectorate Ultimate Unit
*/
export declare abstract class ProtectorateUltimateUnit extends UltimateUnit {
constructor();
}
/**
* Main Protectorate faction class
*/
export declare class ProtectorateFaction extends MainFaction {
get type(): string;
uuid: string;
constructor();
}
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