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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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/** * Emperor Calculator - Legion Ritual Sacrifice Optimization System * Calculates optimal unit sacrifices for maximizing Emperor Projection power * * The Emperor ritual is Legion's ultimate ability - sacrifice thralls to summon * a powerful Emperor Projection with scaling stats based on sacrificed supply. */ export interface SacrificeInput { thralls: number; steelsworn: number; darkDisciples: number; } export interface SacrificeAnalysis { totalUnits: number; totalSupplyCalculated: number; effectiveSupplyUsed: number; wastedSupply: number; maxEfficiency: boolean; } export interface ResourceCosts { hexite: number; flux: number; totalValue: number; } export interface EmperorStats { baseStats: { hp: number; damage: number; }; finalStats: { hp: number; damage: number; armor: number; armorType: string; range: number; cooldown: number; dps: number; }; bonuses: { hpGained: number; damageGained: number; }; } export interface EfficiencyMetrics { resourcesPerHp: number | "infinite"; resourcesPerDamage: number | "infinite"; powerLevel: number; sacrificeRatio: { thrallPercent: number; steelswornPercent: number; darkDisciplePercent: number; }; } export interface SacrificeRecommendations { isOptimal: boolean; canSacrificeMore: boolean; isWasteful: boolean; optimalMix: string; economicalMix: string; fluxEfficientMix: string; } export interface EmperorCalculationResult { input: SacrificeInput; sacrifice: SacrificeAnalysis; costs: ResourceCosts; emperor: EmperorStats; efficiency: EfficiencyMetrics; recommendations: SacrificeRecommendations; } export interface EmperorCalculationMetadata { timestamp: string; version: string; inputUnits: SacrificeInput; gameBalance: { maxSacrifices: number; hpPerSupply: number; damagePerSupply: number; emperorTier: string; }; features: { sacrificeCalculation: boolean; costAnalysis: boolean; efficiencyMetrics: boolean; recommendations: boolean; powerScaling: boolean; }; success: boolean; } /** * Emperor Calculator Class - Handles all sacrifice optimization logic */ export declare class EmperorCalculator { private static readonly EMPEROR_MAX_SACRIFICES; private static readonly HP_BONUS_PER_SUPPLY; private static readonly DAMAGE_BONUS_PER_SUPPLY; private static readonly EMPEROR_BASE_HP; private static readonly EMPEROR_BASE_DAMAGE; private static readonly EMPEROR_ARMOR; private static readonly EMPEROR_RANGE; private static readonly EMPEROR_COOLDOWN; /** * Get unit data from the entity system */ private static getUnitData; /** * Calculate Emperor ritual results with sacrifice optimization */ static calculateSacrifice(input: SacrificeInput): EmperorCalculationResult; /** * Generate optimal sacrifice combinations for different strategies */ static generateOptimalCombinations(): Array<{ strategy: string; combination: SacrificeInput; result: EmperorCalculationResult; }>; /** * Calculate metadata for the Emperor calculation system */ static getCalculationMetadata(): EmperorCalculationMetadata; } export declare function calculateEmperorSacrifice(thralls?: number, steelsworn?: number, darkDisciples?: number): { result: EmperorCalculationResult; metadata: EmperorCalculationMetadata; }; export declare const output: { files: { "api/emperor-calculator.json": { renderer: { indent: string; }; value: { example: { result: EmperorCalculationResult; metadata: EmperorCalculationMetadata; }; strategies: { strategy: string; combination: SacrificeInput; result: EmperorCalculationResult; }[]; metadata: EmperorCalculationMetadata; }; }; }; }; //# sourceMappingURL=emperor-calculator.d.ts.map