@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
29 lines • 946 B
JavaScript
;
/**
* Time Out - Game Mutator
* No Heroes
*
* This restrictive mutator completely removes all hero units from the
* battlefield, forcing commanders to rely entirely on standard army
* compositions and eliminating the powerful singular units that often
* define late-game strategy and faction identity.
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.TimeOut = void 0;
const modifier_js_1 = require("../../../engine/modifier.cjs");
/**
* Time Out - Hero unit prohibition
* Disables all hero units and hero-related mechanics
*/
class TimeOut extends modifier_js_1.Mutator {
constructor() {
super();
this.name = "Time Out";
this.description = "No Heroes";
this.uuid = "7b3dcd32-5498-4309-941e-cf5e1c815f2c";
}
}
exports.TimeOut = TimeOut;
TimeOut.src = "src/zerospace/misc/mutator/time-out.ts";
exports.default = TimeOut;
//# sourceMappingURL=time-out.js.map