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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Spiderlings - Game Boon * Spiderlings spawn after a unit is killed * * This chaotic boon adds a swarm element to every battle, where death * becomes a source of reinforcement. Every fallen unit leaves behind * vengeful spiderlings that continue the fight. */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Spiderlings = void 0; const modifier_js_1 = require("../../../engine/modifier.cjs"); /** * Spiderlings - Post-death unit spawning * Creates spiderling units when any unit dies */ class Spiderlings extends modifier_js_1.Boon { constructor() { super(); this.name = "Spiderlings"; this.description = "Spiderlings spawn after a unit is killed"; this.uuid = "2291b98e-49a6-4551-ab3e-a77bbf2af8b2"; } } exports.Spiderlings = Spiderlings; Spiderlings.src = "src/zerospace/misc/boon/spiderlings.ts"; exports.default = Spiderlings; //# sourceMappingURL=spiderlings.js.map