@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
28 lines • 962 B
JavaScript
;
/**
* Spiderlings - Game Boon
* Spiderlings spawn after a unit is killed
*
* This chaotic boon adds a swarm element to every battle, where death
* becomes a source of reinforcement. Every fallen unit leaves behind
* vengeful spiderlings that continue the fight.
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Spiderlings = void 0;
const modifier_js_1 = require("../../../engine/modifier.cjs");
/**
* Spiderlings - Post-death unit spawning
* Creates spiderling units when any unit dies
*/
class Spiderlings extends modifier_js_1.Boon {
constructor() {
super();
this.name = "Spiderlings";
this.description = "Spiderlings spawn after a unit is killed";
this.uuid = "2291b98e-49a6-4551-ab3e-a77bbf2af8b2";
}
}
exports.Spiderlings = Spiderlings;
Spiderlings.src = "src/zerospace/misc/boon/spiderlings.ts";
exports.default = Spiderlings;
//# sourceMappingURL=spiderlings.js.map