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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Shielding - Game Boon * Units gain protective shields * * This defensive boon provides all units with additional shield protection, * creating a buffer against incoming damage and making armies more resilient * in prolonged engagements. */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Shielding = void 0; const modifier_js_1 = require("../../../engine/modifier.cjs"); /** * Shielding - Protective shield enhancement * Grants shield points to all units for improved survivability */ class Shielding extends modifier_js_1.Boon { constructor() { super(); this.name = "Shielding"; this.uuid = "a188f629-70ef-4303-9a09-f835262be693"; } } exports.Shielding = Shielding; Shielding.src = "src/zerospace/misc/boon/shielding.ts"; exports.default = Shielding; //# sourceMappingURL=shielding.js.map