@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
27 lines • 874 B
JavaScript
;
/**
* Shielding - Game Boon
* Units gain protective shields
*
* This defensive boon provides all units with additional shield protection,
* creating a buffer against incoming damage and making armies more resilient
* in prolonged engagements.
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Shielding = void 0;
const modifier_js_1 = require("../../../engine/modifier.cjs");
/**
* Shielding - Protective shield enhancement
* Grants shield points to all units for improved survivability
*/
class Shielding extends modifier_js_1.Boon {
constructor() {
super();
this.name = "Shielding";
this.uuid = "a188f629-70ef-4303-9a09-f835262be693";
}
}
exports.Shielding = Shielding;
Shielding.src = "src/zerospace/misc/boon/shielding.ts";
exports.default = Shielding;
//# sourceMappingURL=shielding.js.map