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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.HeavyOrdnance = void 0; const modifier_js_1 = require("../../../engine/modifier.cjs"); class HeavyOrdnance extends modifier_js_1.Boon { constructor() { super(); this.name = "Heavy Ordnance"; this.description = "Buildings have +200% attack speed and +800 range"; this.uuid = "0e60fb05-d525-42da-a684-1dd55e0159ac"; } } exports.HeavyOrdnance = HeavyOrdnance; HeavyOrdnance.src = "src/zerospace/misc/boon/heavy-ordnance.ts"; exports.default = HeavyOrdnance; //# sourceMappingURL=heavy-ordnance.js.map