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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Detonation = void 0; const modifier_js_1 = require("../../../engine/modifier.cjs"); class Detonation extends modifier_js_1.Boon { constructor() { super(); this.name = "Detonation"; this.description = "Units explode on death"; this.uuid = "8a134ef6-9b0c-4528-adee-628c0c09a0de"; } } exports.Detonation = Detonation; Detonation.src = "src/zerospace/misc/boon/detonation.ts"; exports.default = Detonation; //# sourceMappingURL=detonation.js.map