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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Mondar - Twin warrior who starts with the precision gun (ranged air/ground support) * Spawns together with Torq, switches roles when hammer is received * Part of the legendary Valkaru twin hero duo that embodies coordinated destruction */ Object.defineProperty(exports, "__esModule", { value: true }); const valkaru_js_1 = require("../../../../defaults/valkaru.cjs"); const ability_js_1 = require("../../../../engine/ability.cjs"); class Mondar extends valkaru_js_1.ValkaruHeroUnit { constructor() { super(); // Auto-generated fixes from dev data comparison this.hexiteCost = 220; this.fluxCost = 0; // speed is set later in the mutable properties section this.internalId = "Troop_MPHero_Mondar_C"; this.internalPath = "/Game/Nova/Archetypes_Heroes/Troop_MPHero_Mondar.Default__Troop_MPHero_Mondar_C"; this.internalTags = [ "Attackable.Unit.Hero", "Logic.SpawnAtOldestSpawner", "Attackable.Biological", "Logic.NoVeterancy", ]; this.internalSecondaryTags = ["Infantry"]; this.hexiteCost = 0; this.fluxCost = 0; this.buildCount = 1; this.rebuildable = true; this.rebuildTime = 60; this.name = "Mondar"; this.hotkey = ""; this.uuid = "e8c1002e-8d5f-49d2-9e38-5f9a44059f3b"; // Mutable properties (can be modified by upgrades) this.shortName = "Mondar"; this.hp = 280; this.shields = 0; this.armorType = "medium"; this.speed = 600; this.supply = 5; // Half of the original 10 supply (shared with Torq) this.vision = 1800; this.turnSpeed = 6000; this.pushability = 0.1; // Relationships this.createdBy = ["mercenary/valkaru/building/valkaru-merc-outpost"]; this.unlockedBy = ["mercenary/valkaru/building/valkaru-merc-outpost"]; // Precision Gun attack - starts with this (replaced with AoE shock trooper attack) this.attacks.precisionGun = new ability_js_1.Attack({ name: "Precision Gun", damage: 25, cooldown: 2.0, cooldownBetweenShots: 2.0, armorPenetration: 0, delay: 0.8, // projectile travel time - allows dodging range: 1000, targets: ["ground"], splash: { multiplier: 0.5, range: 200 }, // AoE damage description: "Shock trooper area of effect attack at target location. Can be dodged by moving units. Deals significant AoE damage where projectile lands.", parentId: this.id, parentUUID: this.uuid, }); // Electrifying Hammer attack - gets this when hammer is caught from Torq this.attacks.electrifyingHammer = new ability_js_1.Attack({ name: "Electrifying Hammer", damage: 10, cooldown: 1.2, range: 150, targets: ["ground"], description: "Devastating melee strikes with mystical hammer that channels chain lightning between multiple enemies", parentId: this.id, parentUUID: this.uuid, }); // Hammer Catch ability - receives hammer from Torq (passive/reactive ability) this.spells.hammerCatch = new ability_js_1.Spell({ name: "Hammer Catch", hotkey: "", energyCost: 0, cooldown: 0, range: 0, targets: [], description: "Automatically catches the electrifying hammer when thrown by Torq, gaining enhanced melee combat capabilities and increased attack speed", parentId: this.id, parentUUID: this.uuid, }); } } // Static property for source path Mondar.src = "src/zerospace/mercenary/valkaru/hero/mondar.ts"; exports.default = Mondar; //# sourceMappingURL=mondar.js.map