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@zerospacegg/iolin

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Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)

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"use strict"; /** * Lost Expedition 2v2 Map * Ported from lost_expedition_2v2.pkl */ Object.defineProperty(exports, "__esModule", { value: true }); exports.LostExpeditionMap = void 0; const map_js_1 = require("../../../engine/map.cjs"); class LostExpeditionMap extends map_js_1.Map2v2 { constructor() { super(); this.name = "Lost Expedition 2v2"; this.uuid = "94563931-fc16-45a6-9477-d8dc21c444b9"; this.xpTowers = 4; this.fluxDistance = "near"; this.mapSize = "large"; this.inLadderPool = true; } } exports.LostExpeditionMap = LostExpeditionMap; // Static property for source path LostExpeditionMap.src = "src/zerospace/map/2v2/lost-expedition-2v2.ts"; exports.default = LostExpeditionMap; //# sourceMappingURL=lost-expedition-2v2.js.map