@zerospacegg/iolin
Version:
Pure TypeScript implementation of ZeroSpace game data processing (PKL-free)
24 lines • 808 B
JavaScript
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/**
* Fractured Oasis 2v2 Map
* Ported from fractured_oasis_2v2.pkl
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.FracturedOasisMap = void 0;
const map_js_1 = require("../../../engine/map.cjs");
class FracturedOasisMap extends map_js_1.Map2v2 {
constructor() {
super();
this.name = "Fractured Oasis 2v2";
this.uuid = "25265b2f-799c-45e2-9183-a7a9686d3b00";
this.xpTowers = 3;
this.fluxDistance = "distant";
this.mapSize = "large";
this.inLadderPool = true;
}
}
exports.FracturedOasisMap = FracturedOasisMap;
// Static property for source path
FracturedOasisMap.src = "src/zerospace/map/2v2/fractured-oasis-2v2.ts";
exports.default = FracturedOasisMap;
//# sourceMappingURL=fractured-oasis-2v2.js.map